rdb
c7976e945d
Fix various GLSL bugs: attributes, p3d_Color range, and missing MatrixInverseTranspose stuff
2012-12-20 16:01:41 +00:00
rdb
68863d5c14
fix GLSL
2012-11-03 13:50:32 +00:00
rdb
8609b6e6b1
gl_Tangent and gl_Binormal
2011-11-28 16:21:21 +00:00
rdb
4b4ccee24a
Don't even try to build Cg support when building for OpenGL ES, which is unsupported by the Cg Toolkit anyway.
...
The code tried to include cg/cgGL.h in the case that HAVE_CG was defined, but internally cgGL.h included GL/gl.h, so I got header file conflicts between OpenGL and OpenGL ES.
2010-12-18 23:29:00 +00:00
rdb
d8fe8dda6a
Build for OpenGL ES (2)
2009-07-01 10:13:51 +00:00
rdb
ab2737ac1a
Fix crash when cleaning up GLSL shader
2009-06-29 13:48:43 +00:00
rdb
100400f425
Add support for GLSL shaders
2009-06-26 13:11:24 +00:00
David Rose
fb9c56432a
we are now using the modified BSD license
2008-05-28 18:37:20 +00:00
David Rose
1fdb425b88
merge shader_overhaul from jyelon
2007-03-15 21:04:31 +00:00
aignacio_sf
b58a54df1d
Add a state to for valid/invalid shaders. Added some shader debug code.
2006-02-10 21:10:43 +00:00
Josh Yelon
23b0c5d850
Added better code to compile shaders
2005-09-09 01:42:48 +00:00
Josh Yelon
45aca0885e
*** empty log message ***
2005-09-06 21:33:34 +00:00
David Rose
292b0d1d95
(void) -> ()
2005-09-06 20:16:09 +00:00
David Rose
a9a9f280bb
dos2unix
2005-09-06 18:30:26 +00:00
Josh Yelon
9ad64a6b4b
Shader modifications
2005-09-05 15:20:37 +00:00
Josh Yelon
047e9525ff
More shader stuff
2005-09-04 23:25:39 +00:00