Commit Graph

16 Commits

Author SHA1 Message Date
rdb c7976e945d Fix various GLSL bugs: attributes, p3d_Color range, and missing MatrixInverseTranspose stuff 2012-12-20 16:01:41 +00:00
rdb 68863d5c14 fix GLSL 2012-11-03 13:50:32 +00:00
rdb 8609b6e6b1 gl_Tangent and gl_Binormal 2011-11-28 16:21:21 +00:00
rdb 4b4ccee24a Don't even try to build Cg support when building for OpenGL ES, which is unsupported by the Cg Toolkit anyway.
The code tried to include cg/cgGL.h in the case that HAVE_CG was defined, but internally cgGL.h included GL/gl.h, so I got header file conflicts between OpenGL and OpenGL ES.
2010-12-18 23:29:00 +00:00
rdb d8fe8dda6a Build for OpenGL ES (2) 2009-07-01 10:13:51 +00:00
rdb ab2737ac1a Fix crash when cleaning up GLSL shader 2009-06-29 13:48:43 +00:00
rdb 100400f425 Add support for GLSL shaders 2009-06-26 13:11:24 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
David Rose 1fdb425b88 merge shader_overhaul from jyelon 2007-03-15 21:04:31 +00:00
aignacio_sf b58a54df1d Add a state to for valid/invalid shaders. Added some shader debug code. 2006-02-10 21:10:43 +00:00
Josh Yelon 23b0c5d850 Added better code to compile shaders 2005-09-09 01:42:48 +00:00
Josh Yelon 45aca0885e *** empty log message *** 2005-09-06 21:33:34 +00:00
David Rose 292b0d1d95 (void) -> () 2005-09-06 20:16:09 +00:00
David Rose a9a9f280bb dos2unix 2005-09-06 18:30:26 +00:00
Josh Yelon 9ad64a6b4b Shader modifications 2005-09-05 15:20:37 +00:00
Josh Yelon 047e9525ff More shader stuff 2005-09-04 23:25:39 +00:00