rdb
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34068dc0c1
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Implement support for SSBOs
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2016-12-13 21:22:17 +01:00 |
tobspr
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0fcfb8e372
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
rdb
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68f762aa20
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Fix leak of prepared contexts, prevent deleting GL resources in wrong context in multi-GSG applications
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2015-11-08 00:01:45 +01:00 |
rdb
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a56f722c09
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GeomPrimitive optimizations & tweaks
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2015-01-23 13:54:29 +01:00 |
rdb
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95d85819b0
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Separate out sampler state from texture, support sampler objects, support LOD min/max/bias
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2014-12-12 15:58:45 +01:00 |
David Rose
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6872488839
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stereo/multiview textures
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2011-08-08 18:55:26 +00:00 |
David Rose
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a21091c9dc
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graphics_memory_limit_changed
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2009-02-10 20:40:37 +00:00 |
David Rose
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c32747d900
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fix texture bamming
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2008-09-12 23:10:21 +00:00 |
David Rose
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d71d7a0fdb
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avoid async texload race condition
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2008-09-11 01:02:11 +00:00 |
David Rose
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684810cbdd
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AdaptiveLru
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2008-09-04 21:26:38 +00:00 |
David Rose
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a8ec068c05
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
David Rose
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8c2e657f15
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Add gsg::update_texture()
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2008-08-25 22:58:58 +00:00 |
David Rose
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d7e6603118
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work-in-progress: asynchronous texture loads
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2008-08-13 01:13:09 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Josh Yelon
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d8e6dc13a3
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Modifications to eliminate class ShaderExpansion
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2007-12-13 20:56:29 +00:00 |
David Rose
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1073b9e643
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compiler warnings
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2007-11-26 20:14:43 +00:00 |
David Rose
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923ff60d9f
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temp hack fix for released-buffer-cache-size on dx8/9
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2007-10-23 00:38:12 +00:00 |
David Rose
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be8b867498
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released-vbuffer-cache
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2007-10-19 15:37:19 +00:00 |
David Rose
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0df3c4849b
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name more mutexes
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2007-06-21 20:07:59 +00:00 |
David Rose
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7905e4d69a
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convenience methods
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2007-05-11 01:17:36 +00:00 |
David Rose
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d1a06d8f02
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
David Rose
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1fdb425b88
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merge shader_overhaul from jyelon
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2007-03-15 21:04:31 +00:00 |
David Rose
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76ff8ab6fd
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fix for reopening windows
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2006-07-20 18:47:58 +00:00 |
David Rose
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1940682af9
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
David Rose
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ddd1046462
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
David Rose
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8a78fffd8f
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
David Rose
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83a6c42496
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
David Rose
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08a099ba3a
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use ReMutex
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2006-01-18 23:55:42 +00:00 |
Josh Yelon
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2095d8c44f
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New shader system
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2005-09-25 04:06:31 +00:00 |
Josh Yelon
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f7ee3b5729
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New shader system
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2005-09-04 19:49:55 +00:00 |
David Rose
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bc0d509090
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
David Rose
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c83feafc70
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more robust pstats for qpgeom stuff
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2005-04-16 19:59:21 +00:00 |
David Rose
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500f17c091
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robustify collect_vertex_data some more
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2005-04-14 03:54:10 +00:00 |
David Rose
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dbed74e410
|
ibuffers as well as vbuffers
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2005-03-18 20:18:57 +00:00 |
David Rose
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7a305f825f
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fix vbuffer pstats reporting
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2005-03-18 17:27:15 +00:00 |
David Rose
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0edc10b609
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beginning dx8 vbuffer support
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2005-03-18 15:47:58 +00:00 |
David Rose
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85b019feda
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vertex buffers?
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2005-03-18 03:32:08 +00:00 |
David Rose
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3e548e3663
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new interrogate, minor config changes
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2004-10-28 18:33:45 +00:00 |
David Rose
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50f7d0bce7
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restore GeomContexts and display lists
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2004-03-20 02:09:49 +00:00 |
David Rose
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0e084fe310
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make multipass work (sort of) on dx8
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2004-03-04 15:48:19 +00:00 |
David Rose
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232f9395bf
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split out PreparedGraphicsObjects from GraphicsStateGuardians
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2004-02-25 19:34:30 +00:00 |