Commit Graph

41 Commits

Author SHA1 Message Date
rdb 34068dc0c1 Implement support for SSBOs 2016-12-13 21:22:17 +01:00
tobspr 0fcfb8e372 New file headers, new comment style 2016-02-17 17:47:48 +01:00
rdb 68f762aa20 Fix leak of prepared contexts, prevent deleting GL resources in wrong context in multi-GSG applications 2015-11-08 00:01:45 +01:00
rdb a56f722c09 GeomPrimitive optimizations & tweaks 2015-01-23 13:54:29 +01:00
rdb 95d85819b0 Separate out sampler state from texture, support sampler objects, support LOD min/max/bias 2014-12-12 15:58:45 +01:00
David Rose 6872488839 stereo/multiview textures 2011-08-08 18:55:26 +00:00
David Rose a21091c9dc graphics_memory_limit_changed 2009-02-10 20:40:37 +00:00
David Rose c32747d900 fix texture bamming 2008-09-12 23:10:21 +00:00
David Rose d71d7a0fdb avoid async texload race condition 2008-09-11 01:02:11 +00:00
David Rose 684810cbdd AdaptiveLru 2008-09-04 21:26:38 +00:00
David Rose a8ec068c05 graphics-memory-limit 2008-08-29 23:03:53 +00:00
David Rose 8c2e657f15 Add gsg::update_texture() 2008-08-25 22:58:58 +00:00
David Rose d7e6603118 work-in-progress: asynchronous texture loads 2008-08-13 01:13:09 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
Josh Yelon d8e6dc13a3 Modifications to eliminate class ShaderExpansion 2007-12-13 20:56:29 +00:00
David Rose 1073b9e643 compiler warnings 2007-11-26 20:14:43 +00:00
David Rose 923ff60d9f temp hack fix for released-buffer-cache-size on dx8/9 2007-10-23 00:38:12 +00:00
David Rose be8b867498 released-vbuffer-cache 2007-10-19 15:37:19 +00:00
David Rose 0df3c4849b name more mutexes 2007-06-21 20:07:59 +00:00
David Rose 7905e4d69a convenience methods 2007-05-11 01:17:36 +00:00
David Rose d1a06d8f02 correctly release gsg on window close 2007-04-26 00:44:20 +00:00
David Rose 1fdb425b88 merge shader_overhaul from jyelon 2007-03-15 21:04:31 +00:00
David Rose 76ff8ab6fd fix for reopening windows 2006-07-20 18:47:58 +00:00
David Rose 1940682af9 pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
David Rose ddd1046462 factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
David Rose 8a78fffd8f multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
David Rose 83a6c42496 better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
David Rose 08a099ba3a use ReMutex 2006-01-18 23:55:42 +00:00
Josh Yelon 2095d8c44f New shader system 2005-09-25 04:06:31 +00:00
Josh Yelon f7ee3b5729 New shader system 2005-09-04 19:49:55 +00:00
David Rose bc0d509090 bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
David Rose c83feafc70 more robust pstats for qpgeom stuff 2005-04-16 19:59:21 +00:00
David Rose 500f17c091 robustify collect_vertex_data some more 2005-04-14 03:54:10 +00:00
David Rose dbed74e410 ibuffers as well as vbuffers 2005-03-18 20:18:57 +00:00
David Rose 7a305f825f fix vbuffer pstats reporting 2005-03-18 17:27:15 +00:00
David Rose 0edc10b609 beginning dx8 vbuffer support 2005-03-18 15:47:58 +00:00
David Rose 85b019feda vertex buffers? 2005-03-18 03:32:08 +00:00
David Rose 3e548e3663 new interrogate, minor config changes 2004-10-28 18:33:45 +00:00
David Rose 50f7d0bce7 restore GeomContexts and display lists 2004-03-20 02:09:49 +00:00
David Rose 0e084fe310 make multipass work (sort of) on dx8 2004-03-04 15:48:19 +00:00
David Rose 232f9395bf split out PreparedGraphicsObjects from GraphicsStateGuardians 2004-02-25 19:34:30 +00:00