enn0x
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1d5b7d4c55
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Exposing btWheelInfo::RaycastInfo.
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2012-02-17 21:37:05 +00:00 |
David Rose
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3a75ebde9a
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DepthOffsetAttrib::min_value, max_value
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2012-02-17 19:11:22 +00:00 |
David Rose
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ef44a814a3
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project() should preserve w coordinate
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2012-02-16 18:26:09 +00:00 |
David Rose
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646f12f625
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squelch backtrace on SystemExit
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2012-02-16 00:19:09 +00:00 |
David Rose
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c301075586
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set_view_mat() needs to be preserved through make_copy()
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2012-02-15 02:02:13 +00:00 |
David Rose
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2c7d493513
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NodePath::set_tex_projector(..., lens_index)
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2012-02-14 02:40:51 +00:00 |
David Rose
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51d420ed81
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new certificate authorities needed--I guess we need to automate this somehow
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2012-02-13 17:38:51 +00:00 |
David Rose
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e6ffb2e509
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more robust handling of graphics buffers with very limited (e.g. netbook) graphics drivers
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2012-02-13 14:13:36 +00:00 |
rdb
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949395a4cc
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Add normal_gloss texture mode (requested by wezu)
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2012-02-13 08:35:52 +00:00 |
rdb
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39e520268d
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fix debugging message accidentally left in
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2012-02-13 06:59:22 +00:00 |
David Rose
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d81fef3ae1
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early fail on GLGraphicsBuffer if no support for fbo
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2012-02-13 01:47:08 +00:00 |
David Rose
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841bfb0743
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fix Tut-Fireflies demo (problem with initially zero-sized buffers)
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2012-02-12 21:40:16 +00:00 |
rdb
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90eac01be0
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One more step towards PointLight shadows
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2012-02-12 15:22:04 +00:00 |
David Rose
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f2d095b3a3
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fix win32 build issue
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2012-02-11 23:40:57 +00:00 |
David Rose
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bb8867fb77
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move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture.
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2012-02-11 21:09:35 +00:00 |
rdb
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6795dd86b1
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show error message when rocket fails to open a file
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2012-02-11 11:36:57 +00:00 |
enn0x
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fd1f1e19b3
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Added base class for character controllers, in oder to allow C++ developers to replace the default implementation with their own.
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2012-02-11 10:02:25 +00:00 |
rdb
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9afc789755
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no GL_MULTISAMPLE in gles
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2012-02-11 09:47:02 +00:00 |
rdb
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1c8f6f378a
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Attempt to unbreak OpenGL ES build
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2012-02-11 09:21:54 +00:00 |
David Rose
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fffc982206
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fixes to depth buffer for cube maps
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2012-02-11 02:21:05 +00:00 |
David Rose
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d743dc8a55
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The buffer flip should be performed in end_flip(), not in begin_flip(). This long-existing mistake caused double-flips with parasite buffers in effect.
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2012-02-10 18:21:55 +00:00 |
David Rose
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61fa1e4c26
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extend compute_planar_bounds()
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2012-02-10 02:02:13 +00:00 |
David Rose
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d34c964e53
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UnionBoundingVolume, IntersectionBoundingVolume, Camera::set_cull_bounds()
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2012-02-09 21:55:31 +00:00 |
David Rose
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abf84dbd0a
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something's broken with FBO-based cube maps and the depth buffer. Needs more research.
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2012-02-08 23:30:46 +00:00 |
enn0x
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3345f207b8
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Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
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2012-02-08 22:22:20 +00:00 |
David Rose
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6d630e2cf1
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auto-clear depth between eyes by default for stereo
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2012-02-08 20:34:26 +00:00 |
David Rose
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9d83449006
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expose Lens::get_last_change()
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2012-02-07 23:01:56 +00:00 |
David Rose
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e125604c50
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use fourth point for compute_planar_bounds().
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2012-02-07 20:34:05 +00:00 |
David Rose
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b7a51b133e
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GraphicsOutput::set_swap_eyes(), PfmFile::set_flat_texcoord_name()
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2012-02-07 19:16:27 +00:00 |
David Rose
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2d1cee4623
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fix stereo rendering in pview
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2012-02-07 19:11:32 +00:00 |
David Rose
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c931758917
|
compilation error
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2012-02-07 05:22:45 +00:00 |
David Rose
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53c9fd5086
|
typo
|
2012-02-06 23:18:23 +00:00 |
David Rose
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d90284daf2
|
further experimenting with bba
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2012-02-06 17:22:37 +00:00 |
David Rose
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8a6c221d94
|
minor cut&paste error
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2012-02-04 01:17:25 +00:00 |
David Rose
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651a95df40
|
format_coordinate_system()
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2012-02-04 00:04:29 +00:00 |
David Rose
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81384baf08
|
don't write blue images for grayscale bmp files
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2012-02-03 22:58:16 +00:00 |
David Rose
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85e983dbb1
|
compilation issue
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2012-02-03 22:25:54 +00:00 |
David Rose
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78abcf23e7
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ConnectionManager::wait_for_readers()
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2012-02-03 19:58:08 +00:00 |
David Rose
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e893b91a17
|
unify mayapath.cxx and mayaWrapper.cxx
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2012-02-02 17:45:48 +00:00 |
rdb
|
eaa31cc65b
|
fix font colour issue (all text was showing up white regardless of font colour)
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2012-02-01 11:10:17 +00:00 |
rdb
|
c04486cb14
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this should fix an error on Windows
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2012-02-01 11:03:21 +00:00 |
rdb
|
81513a83cd
|
"and" and "or" keywords aren't valid C++
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2012-02-01 09:17:56 +00:00 |
David Rose
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683743345a
|
whoopsy
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2012-02-01 02:47:26 +00:00 |
David Rose
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948ce27815
|
PfmFile::merge()
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2012-02-01 00:51:20 +00:00 |
David Rose
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c67fb27206
|
support subclassing CollisionNode properly
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2012-01-31 23:45:55 +00:00 |
David Rose
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2d4170963b
|
a few more degenerate cases
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2012-01-31 23:45:22 +00:00 |
rdb
|
fadea1bedb
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include filename.h even when zlib support hasn't been compiled in
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2012-01-31 21:39:48 +00:00 |
David Rose
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4c578d3ccb
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show number of dependent files (to make zero files more obvious)
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2012-01-31 20:31:32 +00:00 |
David Rose
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6d32be8a1d
|
better deal with degenerate cases
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2012-01-30 21:57:28 +00:00 |
rdb
|
72af325f2b
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allow binding float[n] variables to float[n-1] variables in Cg shaders
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2012-01-28 12:47:14 +00:00 |