Commit Graph

8446 Commits

Author SHA1 Message Date
enn0x 1d5b7d4c55 Exposing btWheelInfo::RaycastInfo. 2012-02-17 21:37:05 +00:00
David Rose 3a75ebde9a DepthOffsetAttrib::min_value, max_value 2012-02-17 19:11:22 +00:00
David Rose ef44a814a3 project() should preserve w coordinate 2012-02-16 18:26:09 +00:00
David Rose 646f12f625 squelch backtrace on SystemExit 2012-02-16 00:19:09 +00:00
David Rose c301075586 set_view_mat() needs to be preserved through make_copy() 2012-02-15 02:02:13 +00:00
David Rose 2c7d493513 NodePath::set_tex_projector(..., lens_index) 2012-02-14 02:40:51 +00:00
David Rose 51d420ed81 new certificate authorities needed--I guess we need to automate this somehow 2012-02-13 17:38:51 +00:00
David Rose e6ffb2e509 more robust handling of graphics buffers with very limited (e.g. netbook) graphics drivers 2012-02-13 14:13:36 +00:00
rdb 949395a4cc Add normal_gloss texture mode (requested by wezu) 2012-02-13 08:35:52 +00:00
rdb 39e520268d fix debugging message accidentally left in 2012-02-13 06:59:22 +00:00
David Rose d81fef3ae1 early fail on GLGraphicsBuffer if no support for fbo 2012-02-13 01:47:08 +00:00
David Rose 841bfb0743 fix Tut-Fireflies demo (problem with initially zero-sized buffers) 2012-02-12 21:40:16 +00:00
rdb 90eac01be0 One more step towards PointLight shadows 2012-02-12 15:22:04 +00:00
David Rose f2d095b3a3 fix win32 build issue 2012-02-11 23:40:57 +00:00
David Rose bb8867fb77 move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture. 2012-02-11 21:09:35 +00:00
rdb 6795dd86b1 show error message when rocket fails to open a file 2012-02-11 11:36:57 +00:00
enn0x fd1f1e19b3 Added base class for character controllers, in oder to allow C++ developers to replace the default implementation with their own. 2012-02-11 10:02:25 +00:00
rdb 9afc789755 no GL_MULTISAMPLE in gles 2012-02-11 09:47:02 +00:00
rdb 1c8f6f378a Attempt to unbreak OpenGL ES build 2012-02-11 09:21:54 +00:00
David Rose fffc982206 fixes to depth buffer for cube maps 2012-02-11 02:21:05 +00:00
David Rose d743dc8a55 The buffer flip should be performed in end_flip(), not in begin_flip(). This long-existing mistake caused double-flips with parasite buffers in effect. 2012-02-10 18:21:55 +00:00
David Rose 61fa1e4c26 extend compute_planar_bounds() 2012-02-10 02:02:13 +00:00
David Rose d34c964e53 UnionBoundingVolume, IntersectionBoundingVolume, Camera::set_cull_bounds() 2012-02-09 21:55:31 +00:00
David Rose abf84dbd0a something's broken with FBO-based cube maps and the depth buffer. Needs more research. 2012-02-08 23:30:46 +00:00
enn0x 3345f207b8 Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes. 2012-02-08 22:22:20 +00:00
David Rose 6d630e2cf1 auto-clear depth between eyes by default for stereo 2012-02-08 20:34:26 +00:00
David Rose 9d83449006 expose Lens::get_last_change() 2012-02-07 23:01:56 +00:00
David Rose e125604c50 use fourth point for compute_planar_bounds(). 2012-02-07 20:34:05 +00:00
David Rose b7a51b133e GraphicsOutput::set_swap_eyes(), PfmFile::set_flat_texcoord_name() 2012-02-07 19:16:27 +00:00
David Rose 2d1cee4623 fix stereo rendering in pview 2012-02-07 19:11:32 +00:00
David Rose c931758917 compilation error 2012-02-07 05:22:45 +00:00
David Rose 53c9fd5086 typo 2012-02-06 23:18:23 +00:00
David Rose d90284daf2 further experimenting with bba 2012-02-06 17:22:37 +00:00
David Rose 8a6c221d94 minor cut&paste error 2012-02-04 01:17:25 +00:00
David Rose 651a95df40 format_coordinate_system() 2012-02-04 00:04:29 +00:00
David Rose 81384baf08 don't write blue images for grayscale bmp files 2012-02-03 22:58:16 +00:00
David Rose 85e983dbb1 compilation issue 2012-02-03 22:25:54 +00:00
David Rose 78abcf23e7 ConnectionManager::wait_for_readers() 2012-02-03 19:58:08 +00:00
David Rose e893b91a17 unify mayapath.cxx and mayaWrapper.cxx 2012-02-02 17:45:48 +00:00
rdb eaa31cc65b fix font colour issue (all text was showing up white regardless of font colour) 2012-02-01 11:10:17 +00:00
rdb c04486cb14 this should fix an error on Windows 2012-02-01 11:03:21 +00:00
rdb 81513a83cd "and" and "or" keywords aren't valid C++ 2012-02-01 09:17:56 +00:00
David Rose 683743345a whoopsy 2012-02-01 02:47:26 +00:00
David Rose 948ce27815 PfmFile::merge() 2012-02-01 00:51:20 +00:00
David Rose c67fb27206 support subclassing CollisionNode properly 2012-01-31 23:45:55 +00:00
David Rose 2d4170963b a few more degenerate cases 2012-01-31 23:45:22 +00:00
rdb fadea1bedb include filename.h even when zlib support hasn't been compiled in 2012-01-31 21:39:48 +00:00
David Rose 4c578d3ccb show number of dependent files (to make zero files more obvious) 2012-01-31 20:31:32 +00:00
David Rose 6d32be8a1d better deal with degenerate cases 2012-01-30 21:57:28 +00:00
rdb 72af325f2b allow binding float[n] variables to float[n-1] variables in Cg shaders 2012-01-28 12:47:14 +00:00