enn0x
|
c299cba834
|
Fixed loading of binary meshes from virtual file system.
|
2010-01-24 21:56:02 +00:00 |
enn0x
|
eb1a45529c
|
Add material indices for triangle meshes.
|
2010-01-16 09:10:52 +00:00 |
enn0x
|
b59d5a2887
|
Fixed an issue with the platform specific defines.
|
2010-01-10 17:34:32 +00:00 |
enn0x
|
e1665c7abb
|
Moving platform-specific defines from buildfiles to code.
|
2010-01-08 01:13:23 +00:00 |
enn0x
|
dcf28f5205
|
Fixes to building module physx using ppremake
|
2010-01-07 14:02:50 +00:00 |
enn0x
|
319d89d213
|
Removing PT (PointerTo) makro where not required, part 2
|
2010-01-05 12:19:11 +00:00 |
enn0x
|
069cc6aab9
|
Removing PT (PointerTo) makro where not required, part 1
|
2010-01-05 11:28:55 +00:00 |
enn0x
|
f40a807484
|
Removed unnecessary lines.
|
2009-12-31 12:36:23 +00:00 |
enn0x
|
1a7942b40c
|
Merging dev_physx_2009 to HEAD.
|
2009-12-28 11:33:36 +00:00 |
rdb
|
6eee4b9ace
|
Replace remaining instances of Disney license with CMU license
|
2009-10-20 08:16:12 +00:00 |
David Rose
|
58c13de4ca
|
integrate changes from Schell Games (plus some tab character fixes)
|
2009-06-01 21:51:15 +00:00 |