Commit Graph

463 Commits

Author SHA1 Message Date
Jason Yeung 168d499af6 prevent crash when sprite particle renderer is flattened accidentally 2005-10-25 00:01:49 +00:00
David Rose 726410e386 regularize vec3's a bit 2005-10-21 23:56:40 +00:00
Josh Yelon 28070dd33e A few fixes to support set_shader_input on attribs 2005-10-17 23:09:19 +00:00
David Rose 9601c8c2cb verbose output for CullBinManager 2005-10-14 21:39:46 +00:00
David Rose 6e8adc36ad straighten out BTM_relative 2005-10-12 16:02:41 +00:00
David Rose 243275a0ed set_scale() doesn't necessarily inflate 2d to 3d 2005-10-11 10:45:55 +00:00
David Rose 1568b255ca extend set_tex_pos() etc. for 3-d 2005-10-08 15:07:12 +00:00
David Rose 6e8a686ef9 update comments 2005-10-06 13:32:55 +00:00
David Rose ce4e89c475 LoaderOptions, supporting auto-converting animation from maya filess 2005-10-05 22:35:23 +00:00
David Rose cb2e0c46f0 fix text glyph caching problem 2005-10-02 16:56:51 +00:00
David Rose 1e87ce30c8 better output when one NodePath is empty 2005-09-30 00:30:58 +00:00
David Rose 6a788dd958 fix crash when using DrawMaskAttrib to hide an object with decals 2005-09-29 22:25:55 +00:00
David Rose 37f874c746 add DrawMaskAttrib 2005-09-29 01:27:03 +00:00
David Rose fd71491bc6 individual control of channels in ColorWriteAttrib 2005-09-28 14:09:35 +00:00
Josh Yelon 9729541f63 Added macrocomposites 2005-09-27 22:05:52 +00:00
David Rose 5465571963 SequenceNode inherits from AnimInterface 2005-09-27 17:52:39 +00:00
David Rose d9360ffc26 squelch warnings on gcc 2005-09-26 17:41:51 +00:00
David Rose deb254eba7 add missing files 2005-09-25 16:11:32 +00:00
David Rose 89ba79e0ba remove references to shaderMode.* 2005-09-25 14:42:06 +00:00
Josh Yelon 2095d8c44f New shader system 2005-09-25 04:06:31 +00:00
David Rose a7b1f14e80 integrate AviTexture better with Panda, rename to OpenCVTexture 2005-09-21 23:53:07 +00:00
David Rose a4680750b6 New state handling code 2005-09-21 18:22:46 +00:00
Josh Yelon 0bb2f00f88 New state handling code 2005-09-21 18:02:04 +00:00
Asad M. Zaman 8c5c7a6a82 revised portals to accommodate space changes 2005-09-20 01:27:38 +00:00
Josh Yelon 83b88c1ac3 Shader vertex arrays implemented 2005-09-14 03:45:32 +00:00
David Rose f5f865b1a6 more debugging help 2005-09-13 21:23:31 +00:00
David Rose 9cf428352d add TransformState::get_inverse() 2005-09-09 14:39:48 +00:00
David Rose 292b0d1d95 (void) -> () 2005-09-06 20:16:09 +00:00
David Rose a9a9f280bb dos2unix 2005-09-06 18:30:26 +00:00
Josh Yelon dcce3114c1 Shader fixes 2005-09-05 03:37:57 +00:00
Josh Yelon c9c680a50f More shader fixes 2005-09-04 22:56:04 +00:00
Josh Yelon e012688824 New shader code 2005-09-04 19:52:26 +00:00
David Rose c5557d80c2 fix core dump when rendering frustum 2005-09-02 00:01:35 +00:00
David Rose f300d5b862 fix bounding volume bug after a flatten operation 2005-08-29 22:03:03 +00:00
David Rose 1e81e656ab PGItemNotify interface, PGScrollFrame, and more general PGSliderBar 2005-08-27 00:15:54 +00:00
Josh Yelon 6b82426994 Added support for bam-relative texture paths 2005-08-11 06:12:32 +00:00
David Rose 95f9d58591 Geom now accepts a GeomVertexData in the constructor 2005-08-11 03:16:12 +00:00
David Rose 7a1ee49a1b whoops, debug checkin 2005-08-11 00:31:39 +00:00
David Rose b063656969 make non-inline, fix reference count bug 2005-08-10 23:56:38 +00:00
David Rose 47c1d1e360 Allow setAlphaScale() to override properly from below 2005-08-04 17:52:11 +00:00
David Rose 01333b339c *** empty log message *** 2005-08-04 01:01:31 +00:00
David Rose e5095d2c31 NodePath::set_normal_map() 2005-08-03 00:44:37 +00:00
David Rose 64aec0a447 bump maps should be animated with a character 2005-08-02 23:12:09 +00:00
David Rose 430abbeaa0 copy PortalNodes 2005-07-25 22:18:26 +00:00
David Rose 67e3f1daa6 expose Texture::T_depth_component, sanify a few things 2005-07-23 18:03:10 +00:00
David Rose 65458d9edd introduce 2-d TransformStates 2005-07-21 23:46:15 +00:00
David Rose af49897d5e fix dx resize crash some more; first pass at dx cube map support 2005-07-20 12:45:44 +00:00
David Rose efaa58b52f add TextureStage::CS_crossbar_stage 2005-07-12 18:14:40 +00:00
David Rose 512acd4adf add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
David Rose 4cb3cc6461 show_cpu_animation -> show_vertex_animation 2005-07-08 23:13:30 +00:00