Commit Graph

41 Commits

Author SHA1 Message Date
David Rose ffc92f23c8 more factoring of Thread::get_current_thread 2006-04-25 16:55:19 +00:00
Josh Yelon 6d0692fec6 *** empty log message *** 2006-04-05 16:47:19 +00:00
David Rose f8bf91a461 new parameter should be optional for backward compatibility 2006-03-27 20:35:18 +00:00
Josh Yelon a8ffec28b6 Changes moving FrameBufferProperties into GraphicsOutput 2006-03-23 18:17:27 +00:00
Dave Schuyler 85d75121c4 image comment 2006-03-21 01:39:32 +00:00
Josh Yelon a176d3627c Buffer overhaul phase one 2006-03-20 17:56:51 +00:00
Roger Hughston 477fdc8775 OSX Commit 2006-03-17 22:57:38 +00:00
Josh Yelon 44aab37572 Removed show_buffers. (I am about to add 'BufferViewer' class in direct) 2006-02-18 05:30:54 +00:00
David Rose 90902c5cca move red-blue-stereo support lower; cache cull results between left and right stereo channels 2006-02-17 17:36:04 +00:00
David Rose 264fc31115 automatic stereo cameras for stereo windows 2006-02-16 06:17:51 +00:00
Josh Yelon cee838c08e begin_frame refactor 2006-02-08 17:52:29 +00:00
Josh Yelon 4477cdbafb First step in refactoring begin_frame and end_frame 2006-02-03 21:18:42 +00:00
David Rose 572a146c24 untabify 2006-01-13 18:38:07 +00:00
Josh Yelon efc2a9ce26 *** empty log message *** 2005-10-27 21:11:26 +00:00
Josh Yelon 2c09657017 Added RTM_triggered_copy_texture 2005-10-18 20:16:39 +00:00
Josh Yelon 4bb6fd3f1b Changes to support offscreen-buffers that match the main window 2005-10-17 17:39:50 +00:00
David Rose 2c6ef8d261 reorder make_cube_map() parameters 2005-10-09 17:39:28 +00:00
David Rose bda902a6d6 add make_screenshot_filename() 2005-10-03 14:34:05 +00:00
David Rose 37bd636290 show-buffers is more useful with cube map 2005-07-21 20:32:27 +00:00
David Rose 5856cda6de better support for render-to-texture: keep buffers around until texture is gone too 2005-03-11 19:33:53 +00:00
David Rose c045c5894d support real-time rendered cube maps 2005-03-04 22:28:19 +00:00
David Rose cfeff1fe32 fix flattenMultitex() twice in one frame 2005-03-02 00:35:10 +00:00
David Rose b82f3bac1e generalize render-to-texture operations 2005-03-01 20:37:42 +00:00
David Rose 48e09cda31 support GraphicsOutput::set_inverted() 2004-12-07 04:25:38 +00:00
David Rose fa592c1040 remove GraphicsChannel and GraphicsLayer 2004-12-06 19:35:05 +00:00
David Rose 5761ae9d2c first pass at MultitexReducer 2004-12-03 00:01:02 +00:00
David Rose ec83e7f9c6 texture optimizations 2004-07-30 22:35:58 +00:00
David Rose be0f50c6fb redefine GraphicsEngine::auto_flip; define more pstats collectors 2004-03-03 20:22:05 +00:00
David Rose 587de59ae8 add GraphicsEngine::open_windows(), GLGraphicsStateGuardian::_edge_clamp 2004-03-03 01:09:38 +00:00
David Rose a39aa8f71c add GraphicsOutput::flip_ready 2004-03-02 20:11:51 +00:00
David Rose 2bf87f010a add GraphicsOutput::make_texture_buffer() 2004-02-28 00:25:23 +00:00
David Rose cb66e630d6 properly support single-buffered framebuffers 2004-02-19 19:41:52 +00:00
David Rose c26166c9cc add GraphicsOutput::sort 2004-02-19 02:53:23 +00:00
David Rose 761c0e78fc add name to GraphicsWindow constructor; add fixed_size to WindowProperties, add show-buffers to Configrc 2004-02-18 22:30:54 +00:00
David Rose 4d416cce51 pbuffers shouldn't flip 2004-02-18 19:23:36 +00:00
David Rose be6354f9ef bracket a few more low-level things with pstats 2004-02-18 18:21:00 +00:00
David Rose 843c0331ae update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
David Rose 7b6594acac rename save_screenshot -> save_screenshot_default to prevent confusion 2004-02-10 17:23:54 +00:00
David Rose 57eefece08 tweak graphicsBuffer, add wglGraphicsBuffer 2004-02-09 13:37:49 +00:00
David Rose 37be15fdfd define GraphicsBuffer 2004-02-07 00:46:44 +00:00
David Rose 26da9be3e7 define GraphicsOutput class 2004-02-06 23:41:00 +00:00