// Filename: pointerToBase.h // Created by: drose (27Sep04) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef POINTERTOBASE_H #define POINTERTOBASE_H #include "pandabase.h" #include "pointerToVoid.h" #include "referenceCount.h" #include "typedef.h" #include "memoryUsage.h" #include "config_express.h" //////////////////////////////////////////////////////////////////// // Class : PointerToBase // Description : This is the base class for PointerTo and // ConstPointerTo. Don't try to use it directly; use // either derived class instead. //////////////////////////////////////////////////////////////////// template class PointerToBase : public PointerToVoid { public: typedef T To; protected: INLINE PointerToBase(To *ptr); INLINE PointerToBase(const PointerToBase ©); INLINE ~PointerToBase(); INLINE void reassign(To *ptr); INLINE void reassign(const PointerToBase ©); #ifdef DO_MEMORY_USAGE void update_type(To *ptr); #endif // DO_MEMORY_USAGE // No assignment or retrieval functions are declared in // PointerToBase, because we will have to specialize on const // vs. non-const later. PUBLISHED: INLINE void clear(); void output(ostream &out) const; }; template INLINE ostream &operator <<(ostream &out, const PointerToBase &pointer) { pointer.output(out); return out; } #include "pointerToBase.I" #endif