// Filename: occlusionQueryContext.cxx // Created by: drose (27Mar06) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #include "occlusionQueryContext.h" TypeHandle OcclusionQueryContext::_type_handle; //////////////////////////////////////////////////////////////////// // Function: OcclusionQueryContext::get_num_fragments // Access: Public, Virtual // Description: Returns the number of fragments (pixels) of the // specified geometry that passed the depth test. // If is_answer_ready() did not return true, this // function may block before it returns. // // It is only valid to call this from the draw thread. //////////////////////////////////////////////////////////////////// int OcclusionQueryContext:: get_num_fragments() const { return 0; }