#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \ dtoolutil:c dtoolbase:c dtool:m #begin lib_target #define TARGET physics #define LOCAL_LIBS \ pgraph linmath #define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx #define SOURCES \ actorNode.I actorNode.h angularEulerIntegrator.h angularForce.h \ angularIntegrator.h angularVectorForce.I \ angularVectorForce.h baseForce.I baseForce.h \ baseIntegrator.I baseIntegrator.h config_physics.h \ forceNode.I forceNode.h linearCylinderVortexForce.I \ linearCylinderVortexForce.h linearDistanceForce.I \ linearDistanceForce.h linearEulerIntegrator.h linearForce.I \ linearForce.h linearFrictionForce.I linearFrictionForce.h \ linearIntegrator.h linearJitterForce.h linearNoiseForce.I \ linearNoiseForce.h linearRandomForce.I linearRandomForce.h \ linearSinkForce.h linearSourceForce.h \ linearUserDefinedForce.I linearUserDefinedForce.h \ linearVectorForce.I linearVectorForce.h physical.I \ physical.h physicalNode.I physicalNode.h physicsManager.I \ physicsManager.h physicsObject.I physicsObject.h #define INCLUDED_SOURCES \ actorNode.cxx angularEulerIntegrator.cxx angularForce.cxx \ angularIntegrator.cxx angularVectorForce.cxx baseForce.cxx \ baseIntegrator.cxx config_physics.cxx forceNode.cxx \ linearCylinderVortexForce.cxx linearDistanceForce.cxx \ linearEulerIntegrator.cxx linearForce.cxx \ linearFrictionForce.cxx linearIntegrator.cxx \ linearJitterForce.cxx linearNoiseForce.cxx \ linearRandomForce.cxx linearSinkForce.cxx \ linearSourceForce.cxx linearUserDefinedForce.cxx \ linearVectorForce.cxx physical.cxx physicalNode.cxx \ physicsManager.cxx physicsObject.cxx #define INSTALL_HEADERS \ actorNode.I actorNode.h angularEulerIntegrator.h angularForce.h \ angularIntegrator.h angularVectorForce.I angularVectorForce.h \ baseForce.I baseForce.h baseIntegrator.I baseIntegrator.h \ config_physics.h forceNode.I forceNode.h forces.h \ linearCylinderVortexForce.I linearCylinderVortexForce.h \ linearDistanceForce.I linearDistanceForce.h linearEulerIntegrator.h \ linearForce.I linearForce.h linearFrictionForce.I \ linearFrictionForce.h linearIntegrator.h linearJitterForce.h \ linearNoiseForce.I linearNoiseForce.h linearRandomForce.I \ linearRandomForce.h linearSinkForce.h linearSourceForce.h \ linearUserDefinedForce.I linearUserDefinedForce.h \ linearVectorForce.I linearVectorForce.h physical.I physical.h \ physicalNode.I physicalNode.h physicsManager.I physicsManager.h \ physicsObject.I physicsObject.h #define IGATESCAN all #end lib_target #begin test_bin_target #define TARGET test_physics #define LOCAL_LIBS \ linmath physics #define SOURCES \ test_physics.cxx #end test_bin_target