// Filename: linearVectorForce.h // Created by: charles (13Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef LINEARVECTORFORCE_H #define LINEARVECTORFORCE_H #include "linearForce.h" //////////////////////////////////////////////////////////////// // Class : LinearVectorForce // Description : Simple directed vector force. Suitable for // gravity, non-turbulent wind, etc... //////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS LinearVectorForce : public LinearForce { private: LVector3f _fvec; virtual LinearForce *make_copy(void); virtual LVector3f get_child_vector(const PhysicsObject *po); PUBLISHED: LinearVectorForce(const LVector3f& vec, float a = 1.0f, bool mass = false); LinearVectorForce(const LinearVectorForce ©); LinearVectorForce(float x = 0.0f, float y = 0.0f, float z = 0.0f, float a = 1.0f, bool mass = false); virtual ~LinearVectorForce(void); INLINE void set_vector(const LVector3f& v); INLINE void set_vector(float x, float y, float z); INLINE LVector3f get_local_vector(void) const; public: static TypeHandle get_class_type(void) { return _type_handle; } static void init_type(void) { LinearForce::init_type(); register_type(_type_handle, "LinearVectorForce", LinearForce::get_class_type()); } virtual TypeHandle get_type(void) const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "linearVectorForce.I" #endif // LINEARVECTORFORCE_H