// Filename: lensNode.h // Created by: drose (26Feb02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef LENSNODE_H #define LENSNODE_H #include "pandabase.h" #include "pandaNode.h" #include "lens.h" #include "pointerTo.h" //////////////////////////////////////////////////////////////////// // Class : LensNode // Description : A node that contains a Lens. The most important // example of this kind of node is a Camera, but other // kinds of nodes also contain a lens (for instance, a // Spotlight). //////////////////////////////////////////////////////////////////// class EXPCL_PANDA LensNode : public PandaNode { PUBLISHED: LensNode(const string &name); protected: LensNode(const LensNode ©); public: virtual void output(ostream &out) const; virtual void write(ostream &out, int indent_level = 0) const; virtual void xform(const LMatrix4f &mat); virtual PandaNode *make_copy() const; PUBLISHED: INLINE void copy_lens(const Lens &lens); INLINE void set_lens(Lens *lens); INLINE Lens *get_lens() const; bool is_in_view(const LPoint3f &pos); void show_frustum(); void hide_frustum(); protected: PT(Lens) _lens; PT(PandaNode) _shown_frustum; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual int complete_pointers(TypedWritable **plist, BamReader *manager); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PandaNode::init_type(); register_type(_type_handle, "LensNode", PandaNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "lensNode.I" #endif