// Filename: weakNodePath.h // Created by: drose (29Sep04) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef WEAKNODEPATH_H #define WEAKNODEPATH_H #include "pandabase.h" #include "nodePath.h" #include "nodePathComponent.h" #include "weakPointerTo.h" //////////////////////////////////////////////////////////////////// // Class : WeakNodePath // Description : This class is a wrapper around a NodePath that, // unlike the actual NodePath class, doesn't hold a // reference count to the node. Thus the node may be // detached from the scene graph and destructed at any // time. // // You can call is_valid() or was_deleted() at any time // to determine whether the node is still around; if it // is, get_node_path() will return the associated // NodePath. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA WeakNodePath { public: INLINE WeakNodePath(const NodePath &node_path); INLINE WeakNodePath(const WeakNodePath ©); INLINE ~WeakNodePath(); INLINE void operator = (const NodePath &node_path); INLINE void operator = (const WeakNodePath ©); INLINE bool is_empty() const; INLINE bool was_deleted() const; INLINE NodePath get_node_path() const; INLINE PandaNode *node() const; INLINE bool operator == (const NodePath &other) const; INLINE bool operator != (const NodePath &other) const; INLINE bool operator < (const NodePath &other) const; INLINE int compare_to(const NodePath &other) const; INLINE bool operator == (const WeakNodePath &other) const; INLINE bool operator != (const WeakNodePath &other) const; INLINE bool operator < (const WeakNodePath &other) const; INLINE int compare_to(const WeakNodePath &other) const; INLINE int get_key() const; void output(ostream &out) const; private: WPT(NodePathComponent) _head; int _backup_key; }; INLINE ostream &operator << (ostream &out, const WeakNodePath &node_path); #include "weakNodePath.I" #endif