// Filename: linearForce.h // Created by: charles (13Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef LINEARFORCE_H #define LINEARFORCE_H #include "baseForce.h" /////////////////////////////////////////////////////////////////// // Class : LinearForce // Description : A force that acts on a PhysicsObject by way of an // Integrator. This is a pure virtual base class. /////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS LinearForce : public BaseForce { private: float _amplitude; bool _mass_dependent; bool _x_mask; bool _y_mask; bool _z_mask; virtual LVector3f get_child_vector(const PhysicsObject *po) = 0; protected: LinearForce(float a, bool mass); LinearForce(const LinearForce& copy); PUBLISHED: ~LinearForce(void); INLINE void set_amplitude(const float a); INLINE void set_mass_dependent(bool m); INLINE float get_amplitude(void) const; INLINE bool get_mass_dependent(void) const; INLINE void set_vector_masks(bool x, bool y, bool z); virtual LVector3f get_vector(const PhysicsObject *po); virtual LinearForce *make_copy(void) = 0; virtual bool is_linear(void) const; public: static TypeHandle get_class_type(void) { return _type_handle; } static void init_type(void) { BaseForce::init_type(); register_type(_type_handle, "LinearForce", BaseForce::get_class_type()); } virtual TypeHandle get_type(void) const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "linearForce.I" #endif // BASELINEARFORCE_H