/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file androidGraphicsWindow.h * @author rdb * @date 2013-01-11 */ #ifndef ANDROIDGRAPHICSWINDOW_H #define ANDROIDGRAPHICSWINDOW_H #include "pandabase.h" #include "androidGraphicsPipe.h" #include "graphicsWindow.h" #include "buttonHandle.h" #include #include #include #include struct android_app; /** * An interface to manage Android windows and their appropriate EGL surfaces. */ class AndroidGraphicsWindow : public GraphicsWindow { public: AndroidGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe, const std::string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg, GraphicsOutput *host); virtual ~AndroidGraphicsWindow(); virtual bool begin_frame(FrameMode mode, Thread *current_thread); virtual void end_frame(FrameMode mode, Thread *current_thread); virtual void end_flip(); virtual void process_events(); virtual void set_properties_now(WindowProperties &properties); protected: virtual void close_window(); virtual bool open_window(); virtual void destroy_surface(); virtual bool create_surface(); private: static void handle_command(struct android_app *app, int32_t command); static int32_t handle_input_event(struct android_app *app, AInputEvent *event); void ns_handle_command(int32_t command); int32_t handle_key_event(const AInputEvent *event); int32_t handle_motion_event(const AInputEvent *event); ButtonHandle map_button(int32_t keycode); private: struct android_app* _app; EGLDisplay _egl_display; EGLSurface _egl_surface; int32_t _mouse_button_state; GraphicsWindowInputDevice *_input; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { GraphicsWindow::init_type(); register_type(_type_handle, "AndroidGraphicsWindow", GraphicsWindow::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "androidGraphicsWindow.I" #endif