// Filename: drawCullHandler.h // Created by: drose (25Feb02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef DRAWCULLHANDLER_H #define DRAWCULLHANDLER_H #include "pandabase.h" #include "cullHandler.h" class GraphicsStateGuardianBase; //////////////////////////////////////////////////////////////////// // Class : DrawCullHandler // Description : This special kind of CullHandler immediately draws // its contents as soon as it receives them. This draws // geometry immediately as it is encountered in the // scene graph by cull, mixing the draw and cull // traversals into one traversal, and prohibiting state // sorting. However, it has somewhat lower overhead // than separating out draw and cull, if state sorting // and multiprocessing are not required. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA DrawCullHandler : public CullHandler { public: INLINE DrawCullHandler(GraphicsStateGuardianBase *gsg); virtual void record_object(CullableObject *object, const CullTraverser *traverser); private: GraphicsStateGuardianBase *_gsg; }; #include "drawCullHandler.I" #endif