// Filename: collisionHandler.h // Created by: drose (16Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef COLLISIONHANDLER_H #define COLLISIONHANDLER_H #include "pandabase.h" #include "typedReferenceCount.h" class CollisionEntry; //////////////////////////////////////////////////////////////////// // Class : CollisionHandler // Description : The abstract interface to a number of classes that // decide what to do when a collision is detected. One // of these must be assigned to the CollisionTraverser // that is processing collisions in order to specify how // to dispatch detected collisions. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA CollisionHandler : public TypedReferenceCount { public: virtual void begin_group(); virtual void add_entry(CollisionEntry *entry); virtual bool end_group(); PUBLISHED: static TypeHandle get_class_type() { return _type_handle; } public: static void init_type() { TypedReferenceCount::init_type(); register_type(_type_handle, "CollisionHandler", TypedReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class CollisionTraverser; }; #endif