// Filename: lvecBase4_ext_src.I // Created by: rdb (02Jan11) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifdef FLOATTYPE_IS_INT #if PY_MAJOR_VERSION >= 3 #define PYNUMBER_FLOATTYPE PyNumber_Long #define PY_FROM_FLOATTYPE PyLong_FromLong #define PY_AS_FLOATTYPE PyLong_AS_LONG #else #define PYNUMBER_FLOATTYPE PyNumber_Int #define PY_FROM_FLOATTYPE PyInt_FromLong #define PY_AS_FLOATTYPE PyInt_AS_LONG #endif #else #define PYNUMBER_FLOATTYPE PyNumber_Float #define PY_FROM_FLOATTYPE PyFloat_FromDouble #define PY_AS_FLOATTYPE (FLOATTYPE)PyFloat_AsDouble #endif //////////////////////////////////////////////////////////////////// // Function: LVecBase4::__repr__ // Access: Published // Description: //////////////////////////////////////////////////////////////////// INLINE_LINMATH string Extension:: __repr__() const { ostringstream out; out << "LVecBase4" << FLOATTOKEN << "(" << MAYBE_ZERO(_this->_v(0)) << ", " << MAYBE_ZERO(_this->_v(1)) << ", " << MAYBE_ZERO(_this->_v(2)) << ", " << MAYBE_ZERO(_this->_v(3)) << ")"; return out.str(); } //////////////////////////////////////////////////////////////////// // Function: LVecBase4::__reduce__ // Access: Published // Description: This special Python method is implement to provide // support for the pickle module. //////////////////////////////////////////////////////////////////// INLINE_LINMATH PyObject *Extension:: __reduce__(PyObject *self) const { // We should return at least a 2-tuple, (Class, (args)): the // necessary class object whose constructor we should call // (e.g. this), and the arguments necessary to reconstruct this // object. PyObject *this_class = PyObject_Type(self); if (this_class == NULL) { return NULL; } #if FLOATTOKEN == 'i' PyObject *result = Py_BuildValue("(O(iiii))", this_class, (*_this)[0], (*_this)[1], (*_this)[2], (*_this)[3]); #elif FLOATTOKEN == 'f' PyObject *result = Py_BuildValue("(O(ffff))", this_class, (*_this)[0], (*_this)[1], (*_this)[2], (*_this)[3]); #else PyObject *result = Py_BuildValue("(O(dddd))", this_class, (*_this)[0], (*_this)[1], (*_this)[2], (*_this)[3]); #endif Py_DECREF(this_class); return result; } //////////////////////////////////////////////////////////////////// // Function: LVecBase4::__getattr__ // Access: Published // Description: This is used to implement swizzle masks. //////////////////////////////////////////////////////////////////// INLINE_LINMATH PyObject *Extension:: __getattr__(PyObject *self, const string &attr_name) const { #ifndef CPPPARSER extern struct Dtool_PyTypedObject FLOATNAME(Dtool_LVecBase2); extern struct Dtool_PyTypedObject FLOATNAME(Dtool_LVecBase3); extern struct Dtool_PyTypedObject FLOATNAME(Dtool_LVecBase4); #endif // Validate the attribute name. for (string::const_iterator it = attr_name.begin(); it < attr_name.end(); it++) { if (*it < 'w' || *it > 'z') { return Dtool_Raise_AttributeError(self, attr_name.c_str()); } } switch (attr_name.size()) { case 1: if (attr_name[0] == 'w') { return PY_FROM_FLOATTYPE(_this->_v(3)); } else { return PY_FROM_FLOATTYPE(_this->_v(attr_name[0] - 'x')); } case 2: { FLOATNAME(LVecBase2) *vec = new FLOATNAME(LVecBase2); vec->_v(0) = _this->_v((attr_name[0] == 'w') ? 3 : attr_name[0] - 'x'); vec->_v(1) = _this->_v((attr_name[1] == 'w') ? 3 : attr_name[1] - 'x'); return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVecBase2), true, false); } case 3: { FLOATNAME(LVecBase3) *vec = new FLOATNAME(LVecBase3); vec->_v(0) = _this->_v((attr_name[0] == 'w') ? 3 : attr_name[0] - 'x'); vec->_v(1) = _this->_v((attr_name[1] == 'w') ? 3 : attr_name[1] - 'x'); vec->_v(2) = _this->_v((attr_name[2] == 'w') ? 3 : attr_name[2] - 'x'); return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVecBase3), true, false); } case 4: { FLOATNAME(LVecBase4) *vec = new FLOATNAME(LVecBase4); vec->_v(0) = _this->_v((attr_name[0] == 'w') ? 3 : attr_name[0] - 'x'); vec->_v(1) = _this->_v((attr_name[1] == 'w') ? 3 : attr_name[1] - 'x'); vec->_v(2) = _this->_v((attr_name[2] == 'w') ? 3 : attr_name[2] - 'x'); vec->_v(3) = _this->_v((attr_name[3] == 'w') ? 3 : attr_name[3] - 'x'); return DTool_CreatePyInstance((void *)vec, FLOATNAME(Dtool_LVecBase4), true, false); } } return Dtool_Raise_AttributeError(self, attr_name.c_str()); } //////////////////////////////////////////////////////////////////// // Function: LVecBase4::__setattr__ // Access: Published // Description: This is used to implement write masks. //////////////////////////////////////////////////////////////////// INLINE_LINMATH int Extension:: __setattr__(PyObject *self, const string &attr_name, PyObject *assign) { #ifndef NDEBUG // Validate the attribute name. for (string::const_iterator it = attr_name.begin(); it < attr_name.end(); it++) { if (*it < 'w' || *it > 'z') { Dtool_Raise_AttributeError(self, attr_name.c_str()); return -1; } } #endif // It is a sequence, perhaps another vector? if (PySequence_Check(assign)) { // Whoosh. PyObject* fast = PySequence_Fast(assign, ""); nassertr(fast != NULL, -1); // Let's be strict about size mismatches, to prevent user error. if (PySequence_Fast_GET_SIZE(fast) != (int)attr_name.size()) { PyErr_SetString(PyExc_ValueError, "length mismatch"); Py_DECREF(fast); return -1; } // Get a pointer to the items, iterate over it and // perform our magic assignment. Fast fast. Oh yeah. PyObject** items = PySequence_Fast_ITEMS(fast); for (size_t i = 0; i < attr_name.size(); ++i) { PyObject* fl = PYNUMBER_FLOATTYPE(items[i]); if (fl == NULL) { // Oh darn. Not when we've come this far. #ifdef FLOATTYPE_IS_INT PyErr_SetString(PyExc_ValueError, "a sequence of integers is required"); #else PyErr_SetString(PyExc_ValueError, "a sequence of floats is required"); #endif Py_DECREF(fast); return -1; } FLOATTYPE value = PY_AS_FLOATTYPE(fl); Py_DECREF(fl); _this->_v((attr_name[i] == 'w') ? 3 : attr_name[i] - 'x') = value; } Py_DECREF(fast); } else { // Maybe it's a single floating-point value. PyObject* fl = PYNUMBER_FLOATTYPE(assign); if (fl == NULL) { // It's not a floating-point value either? // Sheesh, I don't know what to do with it then. if (attr_name.size() == 1) { #ifdef FLOATTYPE_IS_INT PyErr_SetString(PyExc_ValueError, "an integer is required"); #else PyErr_SetString(PyExc_ValueError, "a float is required"); #endif } else { PyErr_Format(PyExc_ValueError, "'%.200s' object is not iterable", assign->ob_type->tp_name); } return -1; } FLOATTYPE value = PY_AS_FLOATTYPE(fl); Py_DECREF(fl); // Loop through the components in the attribute name, // and assign the floating-point value to every one of them. for (string::const_iterator it = attr_name.begin(); it < attr_name.end(); it++) { _this->_v(((*it) == 'w') ? 3 : (*it) - 'x') = value; } } return 0; } //////////////////////////////////////////////////////////////////// // Function: LVecBase4::__pow__ // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE_LINMATH FLOATNAME(LVecBase4) Extension:: __pow__(FLOATTYPE exponent) const { return FLOATNAME(LVecBase4)( cpow(_this->_v(0), exponent), cpow(_this->_v(1), exponent), cpow(_this->_v(2), exponent), cpow(_this->_v(3), exponent)); } //////////////////////////////////////////////////////////////////// // Function: LVecBase4::__ipow__ // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE_LINMATH PyObject *Extension:: __ipow__(PyObject *self, FLOATTYPE exponent) { _this->_v(0) = cpow(_this->_v(0), exponent); _this->_v(1) = cpow(_this->_v(1), exponent); _this->_v(2) = cpow(_this->_v(2), exponent); _this->_v(3) = cpow(_this->_v(3), exponent); Py_INCREF(self); return self; } #undef PYNUMBER_FLOATTYPE #undef PY_FROM_FLOATTYPE #undef PY_AS_FLOATTYPE