// Filename: physicsCollisionHandler.h // Created by: drose (16Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef PHYSICSCOLLISIONHANDLER_H #define PHYSICSCOLLISIONHANDLER_H #include "pandabase.h" #include "collisionHandlerPusher.h" //////////////////////////////////////////////////////////////////// // Class : PhysicsCollisionHandler // Description : A specialized kind of CollisionHandler that simply // pushes back on things that attempt to move into solid // walls. This also puts forces onto the physics objects //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS PhysicsCollisionHandler : public CollisionHandlerPusher { PUBLISHED: PhysicsCollisionHandler(); virtual ~PhysicsCollisionHandler(); // These setters and getter are a bit of a hack: INLINE void set_almost_stationary_speed(PN_stdfloat speed); INLINE PN_stdfloat get_almost_stationary_speed(); INLINE void set_static_friction_coef(PN_stdfloat coef); INLINE PN_stdfloat get_static_friction_coef(); INLINE void set_dynamic_friction_coef(PN_stdfloat coef); INLINE PN_stdfloat get_dynamic_friction_coef(); protected: PN_stdfloat _almost_stationary_speed; PN_stdfloat _static_friction_coef; PN_stdfloat _dynamic_friction_coef; void apply_friction( ColliderDef &def, LVector3 &vel, const LVector3& force, PN_stdfloat angle); virtual void apply_net_shove( ColliderDef &def, const LVector3 &net_shove, const LVector3 &force_normal); virtual void apply_linear_force(ColliderDef &def, const LVector3 &force); virtual bool validate_target(const NodePath &target); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CollisionHandlerPusher::init_type(); register_type(_type_handle, "PhysicsCollisionHandler", CollisionHandlerPusher::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "physicsCollisionHandler.I" #endif