// Filename: linearForce.h // Created by: charles (13Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef LINEARFORCE_H #define LINEARFORCE_H #include "baseForce.h" //////////////////////////////////////////////////////////////////// // Class : LinearForce // Description : A force that acts on a PhysicsObject by way of an // Integrator. This is a pure virtual base class. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS LinearForce : public BaseForce { PUBLISHED: ~LinearForce(); INLINE void set_amplitude(const float a); INLINE void set_mass_dependent(bool m); INLINE float get_amplitude() const; INLINE bool get_mass_dependent() const; INLINE void set_vector_masks(bool x, bool y, bool z); virtual LVector3f get_vector(const PhysicsObject *po); virtual LinearForce *make_copy() = 0; virtual bool is_linear() const; virtual void output(ostream &out) const; virtual void write(ostream &out, unsigned int indent=0) const; protected: LinearForce(float a, bool mass); LinearForce(const LinearForce& copy); private: float _amplitude; bool _mass_dependent; bool _x_mask; bool _y_mask; bool _z_mask; virtual LVector3f get_child_vector(const PhysicsObject *po) = 0; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { BaseForce::init_type(); register_type(_type_handle, "LinearForce", BaseForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "linearForce.I" #endif // BASELINEARFORCE_H