/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file p3dConcreteStruct.h * @author drose * @date 2009-07-14 */ #ifndef P3DCONCRETESTRUCT_H #define P3DCONCRETESTRUCT_H #include "p3d_plugin_common.h" #include "p3dObject.h" /** * A simple object that contains a standard mapping of string -> element. It * is passed by value between Python and Javascript, so it may be more optimal * for relatively small objects. * * Methods are not supported, other than built-in methods like toString(). */ class P3DConcreteStruct : public P3DObject { public: P3DConcreteStruct(); virtual ~P3DConcreteStruct(); virtual P3D_object_type get_type(); virtual bool get_bool(); virtual void make_string(std::string &value); virtual P3D_object *get_property(const std::string &property); virtual bool set_property(const std::string &property, P3D_object *value); virtual bool has_method(const std::string &method_name); virtual P3D_object *call(const std::string &method_name, bool needs_response, P3D_object *params[], int num_params); virtual bool fill_xml(TiXmlElement *xvalue, P3DSession *session); private: typedef std::map Elements; Elements _elements; }; #endif