#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \ dtoolutil:c dtoolbase:c dtool:m #begin lib_target #define TARGET physics #define LOCAL_LIBS \ linmath sgraph sgattrib sgraphutil #define SOURCES \ actorNode.I actorNode.cxx actorNode.h angularEulerIntegrator.cxx \ angularEulerIntegrator.h angularForce.cxx angularForce.h \ angularIntegrator.cxx angularIntegrator.h angularVectorForce.I \ angularVectorForce.cxx angularVectorForce.h baseForce.I \ baseForce.cxx baseForce.h baseIntegrator.I baseIntegrator.cxx \ baseIntegrator.h config_physics.cxx config_physics.h forceNode.I \ forceNode.cxx forceNode.h linearCylinderVortexForce.I \ linearCylinderVortexForce.cxx linearCylinderVortexForce.h \ linearDistanceForce.I linearDistanceForce.cxx linearDistanceForce.h \ linearEulerIntegrator.cxx linearEulerIntegrator.h linearForce.I \ linearForce.cxx linearForce.h linearFrictionForce.I \ linearFrictionForce.cxx linearFrictionForce.h linearIntegrator.cxx \ linearIntegrator.h linearJitterForce.cxx linearJitterForce.h \ linearNoiseForce.I linearNoiseForce.cxx linearNoiseForce.h \ linearRandomForce.I linearRandomForce.cxx linearRandomForce.h \ linearSinkForce.cxx linearSinkForce.h linearSourceForce.cxx \ linearSourceForce.h linearUserDefinedForce.I \ linearUserDefinedForce.cxx linearUserDefinedForce.h \ linearVectorForce.I linearVectorForce.cxx linearVectorForce.h \ physical.I physical.cxx physical.h physicalNode.I physicalNode.cxx \ physicalNode.h physicsManager.I physicsManager.cxx physicsManager.h \ physicsObject.I physicsObject.cxx physicsObject.h #define INSTALL_HEADERS \ actorNode.I actorNode.h angularEulerIntegrator.h angularForce.h \ angularIntegrator.h angularVectorForce.I angularVectorForce.h \ baseForce.I baseForce.h baseIntegrator.I baseIntegrator.h \ config_physics.h forceNode.I forceNode.h forces.h \ linearCylinderVortexForce.I linearCylinderVortexForce.h \ linearDistanceForce.I linearDistanceForce.h linearEulerIntegrator.h \ linearForce.I linearForce.h linearFrictionForce.I \ linearFrictionForce.h linearIntegrator.h linearJitterForce.h \ linearNoiseForce.I linearNoiseForce.h linearRandomForce.I \ linearRandomForce.h linearSinkForce.h linearSourceForce.h \ linearUserDefinedForce.I linearUserDefinedForce.h \ linearVectorForce.I linearVectorForce.h physical.I physical.h \ physicalNode.I physicalNode.h physicsManager.I physicsManager.h \ physicsObject.I physicsObject.h #define IGATESCAN all #end lib_target #begin test_bin_target #define TARGET test_physics #define LOCAL_LIBS \ linmath physics #define SOURCES \ test_physics.cxx #end test_bin_target