// Filename: cullTraverserData.h // Created by: drose (06Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef CULLTRAVERSERDATA_H #define CULLTRAVERSERDATA_H #include "pandabase.h" #include "workingNodePath.h" #include "renderState.h" #include "transformState.h" #include "geometricBoundingVolume.h" #include "pointerTo.h" #include "drawMask.h" class PandaNode; class CullTraverser; //////////////////////////////////////////////////////////////////// // Class : CullTraverserData // Description : This collects together the pieces of data that are // accumulated for each node while walking the scene // graph during the cull traversal. // // Having this as a separate object simplifies the // parameter list to CullTraverser::r_traverse(), as // well as to other functions like // PandaNode::cull_callback(). It also makes it easier // to add cull parameters, and provides a place to // abstract out some of the cull behavior (like // view-frustum culling). //////////////////////////////////////////////////////////////////// class EXPCL_PANDA CullTraverserData { public: INLINE CullTraverserData(const NodePath &start, const TransformState *render_transform, const TransformState *net_transform, const RenderState *state, GeometricBoundingVolume *view_frustum, GeometricBoundingVolume *guard_band); INLINE CullTraverserData(const CullTraverserData &parent, PandaNode *child); private: INLINE CullTraverserData(const CullTraverserData ©); INLINE void operator = (const CullTraverserData ©); public: INLINE ~CullTraverserData(); INLINE PandaNode *node() const; INLINE bool is_in_view(const DrawMask &camera_mask); void apply_transform_and_state(CullTraverser *trav); WorkingNodePath _node_path; CPT(TransformState) _render_transform; CPT(TransformState) _net_transform; CPT(RenderState) _state; PT(GeometricBoundingVolume) _view_frustum; PT(GeometricBoundingVolume) _guard_band; private: bool is_in_view_impl(); static CPT(RenderState) get_fake_view_frustum_cull_state(); }; #include "cullTraverserData.I" #endif