// Filename: pStatClient.I // Created by: drose (16Jul00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: PStatClient::set_client_name // Access: Public // Description: Sets the name of the client. This is reported to the // PStatsServer, and will presumably be written in the // title bar or something. //////////////////////////////////////////////////////////////////// INLINE void PStatClient:: set_client_name(const string &name) { _client_name = name; } //////////////////////////////////////////////////////////////////// // Function: PStatClient::get_client_name // Access: Public // Description: Retrieves the name of the client as set. //////////////////////////////////////////////////////////////////// INLINE string PStatClient:: get_client_name() const { return _client_name; } //////////////////////////////////////////////////////////////////// // Function: PStatClient::set_max_rate // Access: Public // Description: Controls the number of packets that will be sent to // the server. Normally, one packet is sent per frame, // but this can flood the server with more packets than // it can handle if the frame rate is especially good // (e.g. if nothing is onscreen at the moment). Set // this parameter to a reasonable number to prevent this // from happening. // // This number specifies the maximum number of packets // that will be sent to the server per second, per // thread. //////////////////////////////////////////////////////////////////// INLINE void PStatClient:: set_max_rate(float rate) { _max_rate = rate; } //////////////////////////////////////////////////////////////////// // Function: PStatClient::get_max_rate // Access: Public // Description: Returns the maximum number of packets that will be // sent to the server per second, per thread. See // set_max_rate(). //////////////////////////////////////////////////////////////////// INLINE float PStatClient:: get_max_rate() const { return _max_rate; } //////////////////////////////////////////////////////////////////// // Function: PStatClient::connect // Access: Published // Description: Attempts to establish a connection to the indicated // PStatServer. Returns true if successful, false on // failure. //////////////////////////////////////////////////////////////////// INLINE bool PStatClient:: connect(const string &hostname, int port) { return get_global_pstats()->client_connect(hostname, port); } //////////////////////////////////////////////////////////////////// // Function: PStatClient::disconnect // Access: Published // Description: Closes the connection previously established. //////////////////////////////////////////////////////////////////// INLINE void PStatClient:: disconnect() { get_global_pstats()->client_disconnect(); } //////////////////////////////////////////////////////////////////// // Function: PStatClient::is_connected // Access: Published // Description: Returns true if the client believes it is connected // to a working PStatServer, false otherwise. //////////////////////////////////////////////////////////////////// INLINE bool PStatClient:: is_connected() { return get_global_pstats()->client_is_connected(); } //////////////////////////////////////////////////////////////////// // Function: PStatClient::resume_after_pause // Access: Published // Description: Resumes the PStatClient after the simulation has been // paused for a while. This allows the stats to // continue exactly where it left off, instead of // leaving a big gap that would represent a chug. //////////////////////////////////////////////////////////////////// INLINE void PStatClient:: resume_after_pause() { get_global_pstats()->client_resume_after_pause(); }