// Filename: renderModeAttrib.h // Created by: drose (14Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef RENDERMODEATTRIB_H #define RENDERMODEATTRIB_H #include "pandabase.h" #include "renderAttrib.h" //////////////////////////////////////////////////////////////////// // Class : RenderModeAttrib // Description : Enables or disables writing to the depth buffer. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA RenderModeAttrib : public RenderAttrib { PUBLISHED: enum Mode { M_filled, M_wireframe, // M_point // Perhaps others to be added later. }; private: INLINE RenderModeAttrib(Mode mode, float line_width); PUBLISHED: static CPT(RenderAttrib) make(Mode mode, float line_width = 1.0f); INLINE Mode get_mode() const; INLINE float get_line_width() const; public: virtual void issue(GraphicsStateGuardianBase *gsg) const; virtual void output(ostream &out) const; protected: virtual int compare_to_impl(const RenderAttrib *other) const; virtual RenderAttrib *make_default_impl() const; private: Mode _mode; float _line_width; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { RenderAttrib::init_type(); register_type(_type_handle, "RenderModeAttrib", RenderAttrib::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "renderModeAttrib.I" #endif