// Filename: texMatrixAttrib.h // Created by: drose (14Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef TEXMATRIXATTRIB_H #define TEXMATRIXATTRIB_H #include "pandabase.h" #include "renderAttrib.h" #include "luse.h" //////////////////////////////////////////////////////////////////// // Class : TexMatrixAttrib // Description : Applies a transform matrix to UV's before they are // rendered. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA TexMatrixAttrib : public RenderAttrib { private: INLINE TexMatrixAttrib(const LMatrix4f &mat); PUBLISHED: static CPT(RenderAttrib) make(const LMatrix4f &mat); INLINE const LMatrix4f &get_mat() const; public: virtual void issue(GraphicsStateGuardianBase *gsg) const; virtual void output(ostream &out) const; protected: virtual int compare_to_impl(const RenderAttrib *other) const; virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const; virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const; virtual RenderAttrib *make_default_impl() const; private: LMatrix4f _mat; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { RenderAttrib::init_type(); register_type(_type_handle, "TexMatrixAttrib", RenderAttrib::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "texMatrixAttrib.I" #endif