/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file modelNode.cxx * @author drose * @date 2002-03-16 */ #include "modelNode.h" #include "bamReader.h" #include "datagram.h" #include "datagramIterator.h" TypeHandle ModelNode::_type_handle; /** * Returns a newly-allocated Node that is a shallow copy of this one. It will * be a different Node pointer, but its internal data may or may not be shared * with that of the original Node. */ PandaNode *ModelNode:: make_copy() const { return new ModelNode(*this); } /** * Collapses this PandaNode with the other PandaNode, if possible, and returns * a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot * safely be combined. * * The return value may be this, other, or a new PandaNode altogether. * * This function is called from GraphReducer::flatten(), and need not deal * with children; its job is just to decide whether to collapse the two * PandaNodes and what the collapsed PandaNode should look like. */ PandaNode *ModelNode:: combine_with(PandaNode *other) { if (_preserve_transform == PT_drop_node) { // If we have PT_drop_node set, we always yield to the other node. return other; } return PandaNode::combine_with(other); } /** * Returns true if it is generally safe to flatten out this particular kind of * Node by duplicating instances, false otherwise (for instance, a Camera * cannot be safely flattened, because the Camera pointer itself is * meaningful). */ bool ModelNode:: safe_to_flatten() const { return _preserve_transform == PT_drop_node; } /** * Returns true if a flatten operation may safely continue past this node, or * false if nodes below this node may not be molested. */ bool ModelNode:: safe_to_flatten_below() const { return _preserve_transform != PT_no_touch; } /** * Returns true if it is generally safe to transform this particular kind of * Node by calling the xform() method, false otherwise. For instance, it's * usually a bad idea to attempt to xform a Character. */ bool ModelNode:: safe_to_transform() const { return _preserve_transform == PT_none || _preserve_transform == PT_drop_node; } /** * Returns true if it is safe to automatically adjust the transform on this * kind of node. Usually, this is only a bad idea if the user expects to find * a particular transform on the node. * * ModelNodes with the preserve_transform flag set are presently the only * kinds of nodes that should not have their transform even adjusted. */ bool ModelNode:: safe_to_modify_transform() const { return _preserve_transform != PT_local && _preserve_transform != PT_no_touch; } /** * Returns true if it is generally safe to combine this particular kind of * PandaNode with other kinds of PandaNodes of compatible type, adding * children or whatever. For instance, an LODNode should not be combined with * any other PandaNode, because its set of children is meaningful. */ bool ModelNode:: safe_to_combine() const { return _preserve_transform == PT_drop_node; } /** * Returns true if the node's name has extrinsic meaning and must be preserved * across a flatten operation, false otherwise. */ bool ModelNode:: preserve_name() const { return _preserve_transform != PT_drop_node && _preserve_transform != PT_no_touch; } /** * Returns the union of all attributes from SceneGraphReducer::AttribTypes * that may not safely be applied to the vertices of this node. If this is * nonzero, these attributes must be dropped at this node as a state change. * * This is a generalization of safe_to_transform(). */ int ModelNode:: get_unsafe_to_apply_attribs() const { return _preserve_attributes; } /** * Tells the BamReader how to create objects of type ModelNode. */ void ModelNode:: register_with_read_factory() { BamReader::get_factory()->register_factory(get_class_type(), make_from_bam); } /** * This tests the transform to make sure it's within the specified limits. * It's done so we can assert to see when an invalid transform is being * applied. */ void ModelNode:: test_transform(const TransformState *ts) const { LPoint3 pos(ts->get_pos()); nassertv(pos[0] < _transform_limit); nassertv(pos[0] > -_transform_limit); nassertv(pos[1] < _transform_limit); nassertv(pos[1] > -_transform_limit); nassertv(pos[2] < _transform_limit); nassertv(pos[2] > -_transform_limit); } /** * node hook. This function handles outside (non-physics) actions on the * actor and updates the internal representation of the node. i.e. copy from * PandaNode to PhysicsObject */ void ModelNode:: transform_changed() { PandaNode::transform_changed(); // get the transform CPT(TransformState) transform = get_transform(); if (_transform_limit > 0.0) { test_transform(transform); } } /** * Writes the contents of this object to the datagram for shipping out to a * Bam file. */ void ModelNode:: write_datagram(BamWriter *manager, Datagram &dg) { PandaNode::write_datagram(manager, dg); dg.add_uint8((int)_preserve_transform); dg.add_uint16(_preserve_attributes); } /** * This function is called by the BamReader's factory when a new object of * type ModelNode is encountered in the Bam file. It should create the * ModelNode and extract its information from the file. */ TypedWritable *ModelNode:: make_from_bam(const FactoryParams ¶ms) { ModelNode *node = new ModelNode(""); DatagramIterator scan; BamReader *manager; parse_params(params, scan, manager); node->fillin(scan, manager); return node; } /** * This internal function is called by make_from_bam to read in all of the * relevant data from the BamFile for the new ModelNode. */ void ModelNode:: fillin(DatagramIterator &scan, BamReader *manager) { PandaNode::fillin(scan, manager); _preserve_transform = (PreserveTransform)scan.get_uint8(); _preserve_attributes = scan.get_uint16(); }