// Filename: physxActorDesc.h // Created by: pratt (Apr 7, 2006) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef PHYSXACTORDESC_H #define PHYSXACTORDESC_H #ifdef HAVE_PHYSX #include "pandabase.h" #include "physx_enumerations.h" #include "physxManager.h" #include "luse.h" class PhysxShapeDesc; class PhysxBodyDesc; #include "NxPhysics.h" //////////////////////////////////////////////////////////////////// // Class : PhysxActorDesc // Description : //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSX PhysxActorDesc { PUBLISHED: PhysxActorDesc(); INLINE bool is_valid() const; INLINE void set_to_default(); void add_shape(PhysxShapeDesc pShapeDesc); const PhysxBodyDesc * get_body() const; INLINE float get_density() const; INLINE unsigned int get_flags() const; LMatrix4f get_global_pose() const; void set_body( const PhysxBodyDesc * value ); INLINE void set_density( float value ); INLINE void set_flags( unsigned int value ); void set_global_pose( LMatrix4f value ); public: NxActorDesc nActorDesc; }; #include "physxActorDesc.I" #endif // HAVE_PHYSX #endif // PHYSXACTORDESC_H