#ifndef BISON_Y_TAB_H # define BISON_Y_TAB_H # define NUMBER 257 # define STRING 258 # define BEZIERCURVE 259 # define BFACE 260 # define BILLBOARD 261 # define BILLBOARDCENTER 262 # define BUNDLE 263 # define CLOSED 264 # define COLLIDE 265 # define COMMENT 266 # define COORDSYSTEM 267 # define CV 268 # define DART 269 # define DNORMAL 270 # define DRGBA 271 # define DUV 272 # define DXYZ 273 # define DCS 274 # define DISTANCE 275 # define DTREF 276 # define DYNAMICVERTEXPOOL 277 # define EXTERNAL_FILE 278 # define FLIGHT 279 # define GROUP 280 # define HIP 281 # define INTANGENT 282 # define JOINT 283 # define KNOTS 284 # define INCLUDE 285 # define INSTANCE 286 # define LOOP 287 # define MATERIAL 288 # define MATRIX3 289 # define MATRIX4 290 # define MODEL 291 # define MREF 292 # define NORMAL 293 # define NURBSCURVE 294 # define NURBSSURFACE 295 # define OBJECTTYPE 296 # define ORDER 297 # define OUTTANGENT 298 # define POINTLIGHT 299 # define POLYGON 300 # define REF 301 # define RGBA 302 # define ROTATE 303 # define ROTX 304 # define ROTY 305 # define ROTZ 306 # define SANIM 307 # define SCALAR 308 # define SCALE 309 # define SEQUENCE 310 # define SHADING 311 # define SWITCH 312 # define SWITCHCONDITION 313 # define TABLE 314 # define TABLE_V 315 # define TEXLIST 316 # define TEXTURE 317 # define TLENGTHS 318 # define TRANSFORM 319 # define TRANSLATE 320 # define TREF 321 # define TRIM 322 # define TXT 323 # define UKNOTS 324 # define UV 325 # define VKNOTS 326 # define VERTEX 327 # define VERTEXANIM 328 # define VERTEXPOOL 329 # define VERTEXREF 330 # define XFMANIM 331 # define XFMSANIM 332 # define START_EGG 333 # define START_GROUP_BODY 334 # define START_TEXTURE_BODY 335 # define START_PRIMITIVE_BODY 336 extern YYSTYPE eggyylval; #endif /* not BISON_Y_TAB_H */