// Filename: tinySDLGraphicsPipe.h // Created by: drose (24Apr08) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef TINYSDLGRAPHICSPIPE_H #define TINYSDLGRAPHICSPIPE_H #include "pandabase.h" #ifdef HAVE_SDL #include "graphicsWindow.h" #include "graphicsPipe.h" class FrameBufferProperties; //////////////////////////////////////////////////////////////////// // Class : TinySDLGraphicsPipe // Description : This graphics pipe manages SDL windows for rendering // TinyPanda software buffers. //////////////////////////////////////////////////////////////////// class EXPCL_TINYDISPLAY TinySDLGraphicsPipe : public GraphicsPipe { public: TinySDLGraphicsPipe(); virtual ~TinySDLGraphicsPipe(); virtual string get_interface_name() const; static PT(GraphicsPipe) pipe_constructor(); protected: virtual PT(GraphicsOutput) make_output(const string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsEngine *engine, GraphicsStateGuardian *gsg, GraphicsOutput *host, int retry, bool &precertify); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { GraphicsPipe::init_type(); register_type(_type_handle, "TinySDLGraphicsPipe", GraphicsPipe::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "tinySDLGraphicsPipe.I" #endif // HAVE_SDL #endif