// Filename: recentConnectionReader.h // Created by: drose (23Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef RECENTCONNECTIONREADER_H #define RECENTCONNECTIONREADER_H #include "pandabase.h" #include "connectionReader.h" #include "netDatagram.h" #include "lightMutex.h" //////////////////////////////////////////////////////////////////// // Class : RecentConnectionReader // Description : This flavor of ConnectionReader will read from its // sockets and retain only the single most recent // datagram for inspection by client code. It's useful // particularly for reading telemetry-type data from UDP // sockets where you don't care about getting every last // socket, and in fact if the sockets are coming too // fast you'd prefer to skip some of them. // // This class will always create one thread for itself. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_NET RecentConnectionReader : public ConnectionReader { PUBLISHED: RecentConnectionReader(ConnectionManager *manager); virtual ~RecentConnectionReader(); bool data_available(); bool get_data(NetDatagram &result); bool get_data(Datagram &result); protected: virtual void receive_datagram(const NetDatagram &datagram); private: bool _available; Datagram _datagram; LightMutex _mutex; }; #endif