// Filename: angularVectorForce.h // Created by: charles (09Aug00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef ANGULARVECTORFORCE_H #define ANGULARVECTORFORCE_H #include "angularForce.h" //////////////////////////////////////////////////////////////////// // Class : AngularVectorForce // Description : a simple directed torque force, the angular // equivalent of simple vector force. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS AngularVectorForce : public AngularForce { PUBLISHED: AngularVectorForce(const LRotation& quat); AngularVectorForce(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r); AngularVectorForce(const AngularVectorForce ©); virtual ~AngularVectorForce(); INLINE void set_quat(const LRotation& quat); INLINE void set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r); INLINE LRotation get_local_quat() const; virtual void output(ostream &out) const; virtual void write(ostream &out, unsigned int indent=0) const; private: LRotation _fvec; virtual AngularForce *make_copy() const; virtual LRotation get_child_quat(const PhysicsObject *po); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { AngularForce::init_type(); register_type(_type_handle, "AngularVectorForce", AngularForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "angularVectorForce.I" #endif // ANGULARVECTORFORCE_H