// Filename: linearVectorForce.cxx // Created by: charles (14Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #include "datagram.h" #include "datagramIterator.h" #include "bamReader.h" #include "bamWriter.h" #include "linearVectorForce.h" TypeHandle LinearVectorForce::_type_handle; //////////////////////////////////////////////////////////////////// // Function : LinearVectorForce // Access : Public // Description : Vector Constructor //////////////////////////////////////////////////////////////////// LinearVectorForce:: LinearVectorForce(const LVector3& vec, PN_stdfloat a, bool mass) : LinearForce(a, mass), _fvec(vec) { } //////////////////////////////////////////////////////////////////// // Function : LinearVectorForce // Access : Public // Description : Default/Piecewise constructor //////////////////////////////////////////////////////////////////// LinearVectorForce:: LinearVectorForce(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat a, bool mass) : LinearForce(a, mass) { _fvec.set(x, y, z); } //////////////////////////////////////////////////////////////////// // Function : LinearVectorForce // Access : Public // Description : Copy Constructor //////////////////////////////////////////////////////////////////// LinearVectorForce:: LinearVectorForce(const LinearVectorForce ©) : LinearForce(copy) { _fvec = copy._fvec; } //////////////////////////////////////////////////////////////////// // Function : LinearVectorForce // Access : Public // Description : Destructor //////////////////////////////////////////////////////////////////// LinearVectorForce:: ~LinearVectorForce() { } //////////////////////////////////////////////////////////////////// // Function : make_copy // Access : Public, virtual // Description : copier //////////////////////////////////////////////////////////////////// LinearForce *LinearVectorForce:: make_copy() { return new LinearVectorForce(*this); } //////////////////////////////////////////////////////////////////// // Function : get_child_vector // Access : Public // Description : vector access //////////////////////////////////////////////////////////////////// LVector3 LinearVectorForce:: get_child_vector(const PhysicsObject *) { return _fvec; } //////////////////////////////////////////////////////////////////// // Function : output // Access : Public // Description : Write a string representation of this instance to // . //////////////////////////////////////////////////////////////////// void LinearVectorForce:: output(ostream &out) const { #ifndef NDEBUG //[ out<<"LinearVectorForce"; #endif //] NDEBUG } //////////////////////////////////////////////////////////////////// // Function : write // Access : Public // Description : Write a string representation of this instance to // . //////////////////////////////////////////////////////////////////// void LinearVectorForce:: write(ostream &out, unsigned int indent) const { #ifndef NDEBUG //[ out.width(indent); out<<""; out<<"LinearVectorForce:\n"; out.width(indent+2); out<<""; out<<"_fvec "<<_fvec<<"\n"; LinearForce::write(out, indent+2); #endif //] NDEBUG }