// Filename: eggFilenameNode.h // Created by: drose (11Feb99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef EGGFILENAMENODE_H #define EGGFILENAMENODE_H #include "pandabase.h" #include "eggNode.h" #include "filename.h" //////////////////////////////////////////////////////////////////// // Class : EggFilenameNode // Description : This is an egg node that contains a filename. It // references a physical file relative to the directory // the egg file was loaded in. It is a base class for // EggTexture and EggExternalReference. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAEGG EggFilenameNode : public EggNode { PUBLISHED: INLINE EggFilenameNode(); INLINE EggFilenameNode(const string &node_name, const Filename &filename); INLINE EggFilenameNode(const EggFilenameNode ©); INLINE EggFilenameNode &operator = (const EggFilenameNode ©); virtual string get_default_extension() const; INLINE const Filename &get_filename() const; INLINE void set_filename(const Filename &filename); INLINE const Filename &get_fullpath() const; INLINE void set_fullpath(const Filename &fullpath); public: class IndirectOrderByBasename { public: bool operator () (const EggFilenameNode *a, const EggFilenameNode *b) const { return a->get_filename().get_basename() < b->get_filename().get_basename(); } }; protected: Filename _filename; Filename _fullpath; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { EggNode::init_type(); register_type(_type_handle, "EggFilenameNode", EggNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "eggFilenameNode.I" #endif