/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file parameterRemapConcreteToPointer.cxx * @author drose * @date 2000-08-01 */ #include "parameterRemapConcreteToPointer.h" #include "interrogate.h" #include "interrogateBuilder.h" #include "typeManager.h" #include "cppType.h" #include "cppDeclaration.h" #include "cppConstType.h" #include "cppPointerType.h" /** * */ ParameterRemapConcreteToPointer:: ParameterRemapConcreteToPointer(CPPType *orig_type) : ParameterRemap(orig_type) { _new_type = TypeManager::wrap_pointer(orig_type); } /** * Outputs an expression that converts the indicated variable from the new * type to the original type, for passing into the actual C++ function. */ void ParameterRemapConcreteToPointer:: pass_parameter(std::ostream &out, const std::string &variable_name) { if (variable_name.size() > 1 && variable_name[0] == '&') { // Prevent generating something like *¶m Also, if this is really some // local type, we can presumably just move it? out << "std::move(" << variable_name.substr(1) << ")"; } else { out << "*" << variable_name; } } /** * Returns an expression that evalutes to the appropriate value type for * returning from the function, given an expression of the original type. */ std::string ParameterRemapConcreteToPointer:: get_return_expr(const std::string &expression) { return "new " + _orig_type->get_local_name(&parser) + "(" + expression + ")"; } /** * Returns true if the return value represents a value that was newly * allocated, and hence must be explicitly deallocated later by the caller. */ bool ParameterRemapConcreteToPointer:: return_value_needs_management() { return true; } /** * If return_value_needs_management() returns true, this should return the * index of the function that should be called when it is time to destruct the * return value. It will generally be the same as the destructor for the * class we just returned a pointer to. */ FunctionIndex ParameterRemapConcreteToPointer:: get_return_value_destructor() { return builder.get_destructor_for(_orig_type); } /** * This is a hack around a problem VC++ has with overly-complex expressions, * particularly in conjunction with the 'new' operator. If this parameter * type is one that will probably give VC++ a headache, this should be set * true to indicate that the code generator should save the return value * expression into a temporary variable first, and pass the temporary variable * name in instead. */ bool ParameterRemapConcreteToPointer:: return_value_should_be_simple() { return true; }