// Filename: angularIntegrator.h // Created by: charles (09Aug00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef ANGULARINTEGRATOR_H #define ANGULARINTEGRATOR_H #include "baseIntegrator.h" #include "angularForce.h" //////////////////////////////////////////////////////////////////// // Class : BaseAngularIntegrator // Description : Pure virtual base class for physical modeling. // Takes physically modelable objects and applies // forces to them. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS AngularIntegrator : public BaseIntegrator { public: virtual ~AngularIntegrator(); void integrate(Physical *physical, AngularForceVector &forces, float dt); virtual void output(ostream &out) const; virtual void write(ostream &out, unsigned int indent=0) const; protected: AngularIntegrator(); private: static const float _max_angular_dt; // this allows baseAngularIntegrator to censor/modify data that the // actual integration function receives. virtual void child_integrate(Physical *physical, AngularForceVector &forces, float dt) = 0; }; #endif // ANGULARINTEGRATOR_H