// Filename: linearFrictionForce.h // Created by: charles (23Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef LINEARFRICTIONFORCE_H #define LINEARFRICTIONFORCE_H #include "linearForce.h" //////////////////////////////////////////////////////////////////// // Class : LinearFrictionForce // Description : Friction-based drag force //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS LinearFrictionForce : public LinearForce { PUBLISHED: LinearFrictionForce(float coef = 1.0f, float a = 1.0f, bool m = false); LinearFrictionForce(const LinearFrictionForce ©); virtual ~LinearFrictionForce(); INLINE void set_coef(float coef); INLINE float get_coef() const; virtual void output(ostream &out) const; virtual void write(ostream &out, unsigned int indent=0) const; private: float _coef; virtual LinearForce *make_copy(); virtual LVector3f get_child_vector(const PhysicsObject *); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LinearForce::init_type(); register_type(_type_handle, "LinearFrictionForce", LinearForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "linearFrictionForce.I" #endif // LINEARFRICTIONFORCE_H