// Filename: charBitmap.h // Created by: drose (16Feb01) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef CHARBITMAP_H #define CHARBITMAP_H #include #include "pvector.h" //////////////////////////////////////////////////////////////////// // Class : CharBitmap // Description : This defines a single character read from the PK // file. It stores the kerning information as well as // the character's decoded bitmap. //////////////////////////////////////////////////////////////////// class CharBitmap { public: typedef pvector Row; typedef pvector Block; CharBitmap(int character, int width, int height, int hoff, int voff, double dx, double dy); bool paint(bool black, int num_pixels, int &repeat); INLINE int get_width() const; INLINE int get_height() const; int _character; int _hoff, _voff; double _dx, _dy; Block _block; unsigned int _x, _y; }; #include "charBitmap.I" #endif