// Filename: ButtonNode.h // Created by: drose (12Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef BUTTONNODE_H #define BUTTONNODE_H #include "pandabase.h" #include "clientBase.h" #include "clientButtonDevice.h" #include "dataNode.h" #include "buttonEventList.h" //////////////////////////////////////////////////////////////////// // Class : ButtonNode // Description : This is the primary interface to on/off button // devices associated with a ClientBase. This creates a // node that connects to the named button device, if it // exists, and provides hooks to the user to read the // state of any of the sequentially numbered buttons // associated with that device. // // It also can associate an arbitrary ButtonHandle with // each button; when buttons are associated with // ButtonHandles, this node will put appropriate up and // down events on the data graph for each button state // change. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA ButtonNode : public DataNode { PUBLISHED: ButtonNode(ClientBase *client, const string &device_name); virtual ~ButtonNode(); INLINE bool is_valid() const; INLINE int get_num_buttons() const; INLINE void set_button_map(int index, ButtonHandle button); INLINE ButtonHandle get_button_map(int index) const; INLINE bool get_button_state(int index) const; INLINE bool is_button_known(int index) const; public: virtual void output(ostream &out) const; virtual void write(ostream &out, int indent_level = 0) const; private: PT(ClientButtonDevice) _button; protected: // Inherited from DataNode virtual void do_transmit_data(const DataNodeTransmit &input, DataNodeTransmit &output); private: // outputs int _button_events_output; PT(ButtonEventList) _button_events; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { DataNode::init_type(); register_type(_type_handle, "ButtonNode", DataNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "buttonNode.I" #endif