// Filename: linearRandomForce.cxx // Created by: charles (19Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #include "linearRandomForce.h" TypeHandle LinearRandomForce::_type_handle; //////////////////////////////////////////////////////////////////// // Function : LinearRandomForce // Access : Protected // Description : vector constructor //////////////////////////////////////////////////////////////////// LinearRandomForce:: LinearRandomForce(float a, bool mass) : LinearForce(a, mass) { } //////////////////////////////////////////////////////////////////// // Function : LinearRandomForce // Access : Protected // Description : copy constructor //////////////////////////////////////////////////////////////////// LinearRandomForce:: LinearRandomForce(const LinearRandomForce ©) : LinearForce(copy) { } //////////////////////////////////////////////////////////////////// // Function : ~LinearRandomForce // Access : public // Description : destructor //////////////////////////////////////////////////////////////////// LinearRandomForce:: ~LinearRandomForce() { } //////////////////////////////////////////////////////////////////// // Function : bounded_rand // Access : Protected // Description : Returns a float in [0, 1] //////////////////////////////////////////////////////////////////// float LinearRandomForce:: bounded_rand() { return ((float)rand() / (float)RAND_MAX); } //////////////////////////////////////////////////////////////////// // Function : output // Access : Public // Description : Write a string representation of this instance to // . //////////////////////////////////////////////////////////////////// void LinearRandomForce:: output(ostream &out) const { #ifndef NDEBUG //[ out<<"LinearRandomForce"; #endif //] NDEBUG } //////////////////////////////////////////////////////////////////// // Function : write // Access : Public // Description : Write a string representation of this instance to // . //////////////////////////////////////////////////////////////////// void LinearRandomForce:: write(ostream &out, unsigned int indent) const { #ifndef NDEBUG //[ out.width(indent); out<<""; out<<"LinearRandomForce:\n"; LinearForce::write(out, indent+2); #endif //] NDEBUG }