// Filename: linearUserDefinedForce.h // Created by: charles (31Jul00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef LINEARUSERDEFINEDFORCE_H #define LINEARUSERDEFINEDFORCE_H #include "linearForce.h" //////////////////////////////////////////////////////////////////// // Class : LinearUserDefinedForce // Description : a programmable force that takes an evaluator fn. // // NOTE : AS OF Interrogate => Squeak, this class does NOT // get FFI'd due to the function pointer bug, and is // currently NOT getting interrogated. Change this // in the makefile when the time is right or this class // becomes needed... //////////////////////////////////////////////////////////////////// class LinearUserDefinedForce : public LinearForce { PUBLISHED: LinearUserDefinedForce(LVector3f (*proc)(const PhysicsObject *) = NULL, float a = 1.0f, bool md = false); LinearUserDefinedForce(const LinearUserDefinedForce ©); virtual ~LinearUserDefinedForce(void); INLINE void set_proc(LVector3f (*proc)(const PhysicsObject *)); virtual void output(ostream &out) const; virtual void write(ostream &out, unsigned int indent=0) const; private: LVector3f (*_proc)(const PhysicsObject *po); virtual LVector3f get_child_vector(const PhysicsObject *po); virtual LinearForce *make_copy(void); public: static TypeHandle get_class_type(void) { return _type_handle; } static void init_type(void) { LinearForce::init_type(); register_type(_type_handle, "LinearUserDefinedForce", LinearForce::get_class_type()); } virtual TypeHandle get_type(void) const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "linearUserDefinedForce.I" #endif // LINEARUSERDEFINEDFORCE_H