// Filename: linearVectorForce.I // Created by: charles (21Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function : set_vector // Access : Public // Description : encapsulating wrapper //////////////////////////////////////////////////////////////////// INLINE void LinearVectorForce:: set_vector(const LVector3f& v) { _fvec = v; } //////////////////////////////////////////////////////////////////// // Function : set_vector // Access : Public // Description : piecewise encapsulating wrapper //////////////////////////////////////////////////////////////////// INLINE void LinearVectorForce:: set_vector(float x, float y, float z) { _fvec.set(x, y, z); } //////////////////////////////////////////////////////////////////// // Function : get_local_vector // Access : Public // Description : //////////////////////////////////////////////////////////////////// INLINE LVector3f LinearVectorForce:: get_local_vector() const { return _fvec; } //////////////////////////////////////////////////////////////////// // Function: LinearVectorForce::LinearVectorForce += LinearVectorForce // Access: Public // Description: Performs a memberwise addition between two LinearVectorForces. //////////////////////////////////////////////////////////////////// LinearVectorForce& LinearVectorForce:: operator += (const LinearVectorForce &other) { _fvec+=other._fvec; // Should something happen with _amplitude? return *this; }