// Filename: linearUserDefinedForce.h // Created by: charles (31Jul00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef LINEARUSERDEFINEDFORCE_H #define LINEARUSERDEFINEDFORCE_H #include "linearForce.h" //////////////////////////////////////////////////////////////////// // Class : LinearUserDefinedForce // Description : a programmable force that takes an evaluator fn. // // NOTE : AS OF Interrogate => Squeak, this class does NOT // get FFI'd due to the function pointer bug, and is // currently NOT getting interrogated. Change this // in the makefile when the time is right or this class // becomes needed... //////////////////////////////////////////////////////////////////// class LinearUserDefinedForce : public LinearForce { PUBLISHED: LinearUserDefinedForce(LVector3f (*proc)(const PhysicsObject *) = NULL, float a = 1.0f, bool md = false); LinearUserDefinedForce(const LinearUserDefinedForce ©); virtual ~LinearUserDefinedForce(); INLINE void set_proc(LVector3f (*proc)(const PhysicsObject *)); virtual void output(ostream &out) const; virtual void write(ostream &out, unsigned int indent=0) const; private: LVector3f (*_proc)(const PhysicsObject *po); virtual LVector3f get_child_vector(const PhysicsObject *po); virtual LinearForce *make_copy(); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LinearForce::init_type(); register_type(_type_handle, "LinearUserDefinedForce", LinearForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "linearUserDefinedForce.I" #endif // LINEARUSERDEFINEDFORCE_H