// Filename: hardwareChannel.h // Created by: mike (09Jan97) // //////////////////////////////////////////////////////////////////// // #ifndef HARDWARECHANNEL_H #define HARDWARECHANNEL_H // //////////////////////////////////////////////////////////////////// // Includes //////////////////////////////////////////////////////////////////// #include #include "graphicsChannel.h" //////////////////////////////////////////////////////////////////// // Defines //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Class : HardwareChannel // Description : Video output channels if available on the current // platform // NOTE: hardware channels belong to a pipe rather // than to a particular window //////////////////////////////////////////////////////////////////// class EXPCL_PANDA HardwareChannel : public GraphicsChannel { public: HardwareChannel( GraphicsWindow* window ); ~HardwareChannel( void ); virtual void window_resized(int x, int y); INLINE int get_id( void ) const; INLINE int get_xorg( void ) const; INLINE int get_yorg( void ) const; INLINE int get_xsize( void ) const; INLINE int get_ysize( void ) const; protected: int _id; int _xorg; int _yorg; int _xsize; int _ysize; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { GraphicsChannel::init_type(); register_type(_type_handle, "HardwareChannel", GraphicsChannel::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "hardwareChannel.I" #endif