// Filename: graphicsDevice.h // Created by: masad (21Jul03) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef GRAPHICSDEVICE_H #define GRAPHICSDEVICE_H #include "pandabase.h" #include "typedReferenceCount.h" class GraphicsPipe; //////////////////////////////////////////////////////////////////// // Class : GraphicsDevice // Description : An abstract device object that is part of Graphics // Pipe. This device is set to NULL for OpenGL. But // DirectX uses it to take control of multiple windows // under single device or multiple devices (i.e. more // than one adapters in the machine). // //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_DISPLAY GraphicsDevice : public TypedReferenceCount { public: GraphicsDevice(GraphicsPipe *pipe); private: GraphicsDevice(const GraphicsDevice ©); void operator = (const GraphicsDevice ©); PUBLISHED: virtual ~GraphicsDevice(); INLINE GraphicsPipe *get_pipe() const; protected: GraphicsPipe *_pipe; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedReferenceCount::init_type(); register_type(_type_handle, "GraphicsDevice", TypedReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class GraphicsPipe; friend class GraphicsEngine; }; #include "graphicsDevice.I" #endif /* GRAPHICSDEVICE_H */