/* * Memory allocator for TinyGL */ #include "zgl.h" #include "memoryHook.h" /* modify these functions so that they suit your needs */ void gl_free(void *p) { PANDA_FREE_ARRAY(p); } void *gl_malloc(int size) { return PANDA_MALLOC_ARRAY(size); } void *gl_zalloc(int size) { void *buffer = PANDA_MALLOC_ARRAY(size); memset(buffer, 0, size); return buffer; }