// Filename: cast_to_float.h // Created by: drose (24May00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef CAST_TO_FLOAT_H #define CAST_TO_FLOAT_H #include "luse.h" // The functions in this file are primarily for the benefit of a // higher-level language that can't take advantage of the LCAST macro. // These are a number of functions that convert our various math // objects between floats and doubles. INLINE_LINMATH LVecBase2f cast_to_float(const LVecBase2d &source); INLINE_LINMATH LVecBase3f cast_to_float(const LVecBase3d &source); INLINE_LINMATH LVecBase4f cast_to_float(const LVecBase4d &source); INLINE_LINMATH LVector2f cast_to_float(const LVector2d &source); INLINE_LINMATH LVector3f cast_to_float(const LVector3d &source); INLINE_LINMATH LVector4f cast_to_float(const LVector4d &source); INLINE_LINMATH LPoint2f cast_to_float(const LPoint2d &source); INLINE_LINMATH LPoint3f cast_to_float(const LPoint3d &source); INLINE_LINMATH LPoint4f cast_to_float(const LPoint4d &source); INLINE_LINMATH LMatrix3f cast_to_float(const LMatrix3d &source); INLINE_LINMATH LMatrix4f cast_to_float(const LMatrix4d &source); #include "cast_to_float.I" #endif