// Filename: plane_src.h // Created by: mike (09Jan97) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Class : Plane // Description : An abstract mathematical description of a plane. A // plane is defined by the equation Ax + By + Cz + D = 0. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA FLOATNAME(Plane) : public FLOATNAME(LVecBase4) { PUBLISHED: INLINE_MATHUTIL FLOATNAME(Plane)(void); INLINE_MATHUTIL FLOATNAME(Plane)(const FLOATNAME(LVecBase4) ©); INLINE_MATHUTIL FLOATNAME(Plane)(const FLOATNAME(LPoint3) &a, const FLOATNAME(LPoint3) &b, const FLOATNAME(LPoint3) &c); INLINE_MATHUTIL FLOATNAME(Plane)(const FLOATNAME(LVector3) &normal, const FLOATNAME(LPoint3) &point); INLINE_MATHUTIL FLOATNAME(Plane)(FLOATTYPE a, FLOATTYPE b, FLOATTYPE c, FLOATTYPE d); INLINE_MATHUTIL FLOATNAME(Plane) operator * (const FLOATNAME(LMatrix3) &mat) const; INLINE_MATHUTIL FLOATNAME(Plane) operator * (const FLOATNAME(LMatrix4) &mat) const; INLINE_MATHUTIL FLOATNAME(Plane) operator - () const; FLOATNAME(LMatrix4) get_reflection_mat(void) const; INLINE_MATHUTIL FLOATNAME(LVector3) get_normal() const; FLOATNAME(LPoint3) get_point() const; INLINE_MATHUTIL FLOATTYPE dist_to_plane(const FLOATNAME(LPoint3) &point) const; INLINE_MATHUTIL bool intersects_line(FLOATNAME(LPoint3) &intersection_point, const FLOATNAME(LPoint3) &p1, const FLOATNAME(LPoint3) &p2) const; INLINE_MATHUTIL bool intersects_line(FLOATTYPE &t, const FLOATNAME(LPoint3) &from, const FLOATNAME(LVector3) &delta) const; bool intersects_plane(FLOATNAME(LPoint3) &from, FLOATNAME(LVector3) &delta, const FLOATNAME(Plane) &other) const; void output(ostream &out) const; void write(ostream &out, int indent_level = 0) const; }; INLINE_MATHUTIL ostream & operator << (ostream &out, const FLOATNAME(Plane) &p); #include "plane_src.I"