# This is a workaround to load Japanese fonts use-vfs 0 want-tk 1 want-directtools 1 level-editor-hoods TT # level-editor-hoods TT DD DG MM BR DL style-path-prefix /i load-display pandadx8 chan-config-sanity-check #f multipass-viz none win-width 800 win-height 600 fullscreen 0 sync-video #t # Configrc for running the level editor model-path $TTMODELS model-path $DMODELS sound-path $TTMODELS dna-preload phase_4/dna/storage.dna load-file-type toontown window-title Toontown compress-channels #t text-encoding utf8 # The level editor requires this legacy setting for now, so we will # not generate dna files that are incompatible with the older # international branches. temp-hpr-fix 0 # We must currently set this to avoid messing up some of # the suits' faces. egg-retesselate-coplanar #f # Custom ObjectTypes for Toontown. # "barrier" means a vertical wall, with bitmask 0x01 # "floor" means a horizontal floor, with bitmask 0x02 # "camera-collide" means things that the camera should avoid, with bitmask 0x04 egg-object-type-barrier collide-mask { 0x01 } { Polyset descend } egg-object-type-trigger collide-mask { 0x01 } { Polyset descend intangible } egg-object-type-sphere collide-mask { 0x01 } { Sphere descend } egg-object-type-trigger-sphere collide-mask { 0x01 } { Sphere descend intangible } egg-object-type-floor collide-mask { 0x02 } { Polyset descend } egg-object-type-camera-collide collide-mask { 0x04 } { Polyset descend } egg-object-type-camera-collide-sphere collide-mask { 0x04 } { Sphere descend } egg-object-type-camera-barrier collide-mask { 0x05 } { Polyset descend } egg-object-type-camera-barrier-sphere collide-mask { 0x05 } { Sphere descend } # The modelers occasionally put { model } instead of # { 1 }. Let's be accommodating. egg-object-type-model { 1 } egg-object-type-dcs { 1 } # Define a "shadow" object type, so we can render all shadows in their # own bin and have them not fight with each other (or with other # transparent geometry). egg-object-type-shadow bin { shadow } alpha { blend-no-occlude } cull-bin shadow 15 unsorted # The ID of the server that we are compatible with server-version sv1.0.14