#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \ dtoolutil:c dtoolbase:c dtool:m prc:c //#define OSX_SYS_LIBS mx #define USE_PACKAGES zlib cg #begin lib_target #define TARGET gobj #define LOCAL_LIBS \ pstatclient event linmath mathutil pnmimage gsgbase putil #define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx #define SOURCES \ bufferContext.I bufferContext.h \ bufferContextChain.I bufferContextChain.h \ bufferResidencyTracker.I bufferResidencyTracker.h \ config_gobj.h \ geom.h geom.I \ geomContext.I geomContext.h \ geomEnums.h \ geomMunger.h geomMunger.I \ geomPrimitive.h geomPrimitive.I \ geomTriangles.h \ geomTristrips.h \ geomTrifans.h \ geomLines.h \ geomLinestrips.h \ geomPoints.h \ geomVertexArrayData.h geomVertexArrayData.I \ geomVertexArrayFormat.h geomVertexArrayFormat.I \ geomCacheEntry.h geomCacheEntry.I \ geomCacheManager.h geomCacheManager.I \ geomVertexAnimationSpec.h geomVertexAnimationSpec.I \ geomVertexData.h geomVertexData.I \ geomVertexColumn.h geomVertexColumn.I \ geomVertexFormat.h geomVertexFormat.I \ geomVertexReader.h geomVertexReader.I \ geomVertexRewriter.h geomVertexRewriter.I \ geomVertexWriter.h geomVertexWriter.I \ indexBufferContext.I indexBufferContext.h \ internalName.I internalName.h \ material.I material.h materialPool.I materialPool.h \ matrixLens.I matrixLens.h \ occlusionQueryContext.I occlusionQueryContext.h \ orthographicLens.I orthographicLens.h perspectiveLens.I \ perspectiveLens.h \ preparedGraphicsObjects.I preparedGraphicsObjects.h \ lens.h lens.I \ queryContext.I queryContext.h \ savedContext.I savedContext.h \ shader.I shader.h \ shaderContext.h shaderContext.I \ simpleAllocator.h simpleAllocator.I \ simpleLru.h simpleLru.I \ sliderTable.I sliderTable.h \ texture.I texture.h \ textureContext.I textureContext.h \ texturePool.I texturePool.h \ texturePoolFilter.I texturePoolFilter.h \ textureStage.I textureStage.h \ transformBlend.I transformBlend.h \ transformBlendTable.I transformBlendTable.h \ transformTable.I transformTable.h \ userVertexSlider.I userVertexSlider.h \ userVertexTransform.I userVertexTransform.h \ vertexBufferContext.I vertexBufferContext.h \ vertexDataBlock.I vertexDataBlock.h \ vertexDataBook.I vertexDataBook.h \ vertexDataBuffer.I vertexDataBuffer.h \ vertexDataPage.I vertexDataPage.h \ vertexDataSaveFile.I vertexDataSaveFile.h \ vertexSlider.I vertexSlider.h \ vertexTransform.I vertexTransform.h \ videoTexture.I videoTexture.h #define INCLUDED_SOURCES \ bufferContext.cxx \ bufferContextChain.cxx \ bufferResidencyTracker.cxx \ config_gobj.cxx \ geomContext.cxx \ geom.cxx \ geomEnums.cxx \ geomMunger.cxx \ geomPrimitive.cxx \ geomTriangles.cxx \ geomTristrips.cxx \ geomTrifans.cxx \ geomLines.cxx \ geomLinestrips.cxx \ geomPoints.cxx \ geomVertexArrayData.cxx \ geomVertexArrayFormat.cxx \ geomCacheEntry.cxx \ geomCacheManager.cxx \ geomVertexAnimationSpec.cxx \ geomVertexData.cxx \ geomVertexColumn.cxx \ geomVertexFormat.cxx \ geomVertexReader.cxx \ geomVertexRewriter.cxx \ geomVertexWriter.cxx \ indexBufferContext.cxx \ material.cxx \ internalName.cxx \ materialPool.cxx matrixLens.cxx \ occlusionQueryContext.cxx \ orthographicLens.cxx \ perspectiveLens.cxx \ preparedGraphicsObjects.cxx \ lens.cxx \ queryContext.cxx \ savedContext.cxx \ shader.cxx \ shaderContext.cxx \ simpleAllocator.cxx \ simpleLru.cxx \ sliderTable.cxx \ texture.cxx textureContext.cxx texturePool.cxx \ texturePoolFilter.cxx \ textureStage.cxx \ transformBlend.cxx \ transformBlendTable.cxx \ transformTable.cxx \ userVertexSlider.cxx \ userVertexTransform.cxx \ vertexBufferContext.cxx \ vertexDataBlock.cxx \ vertexDataBook.cxx \ vertexDataBuffer.cxx \ vertexDataPage.cxx \ vertexDataSaveFile.cxx \ vertexSlider.cxx \ vertexTransform.cxx \ videoTexture.cxx #define INSTALL_HEADERS \ bufferContext.I bufferContext.h \ bufferContextChain.I bufferContextChain.h \ bufferResidencyTracker.I bufferResidencyTracker.h \ config_gobj.h \ geom.I geom.h \ textureContext.I textureContext.h \ geom.h geom.I \ geomContext.I geomContext.h \ geomEnums.h \ geomMunger.h geomMunger.I \ geomPrimitive.h geomPrimitive.I \ geomTriangles.h \ geomTristrips.h \ geomTrifans.h \ geomLines.h \ geomLinestrips.h \ geomPoints.h \ geomVertexArrayData.h geomVertexArrayData.I \ geomVertexArrayFormat.h geomVertexArrayFormat.I \ geomCacheEntry.h geomCacheEntry.I \ geomCacheManager.h geomCacheManager.I \ geomVertexAnimationSpec.h geomVertexAnimationSpec.I \ geomVertexData.h geomVertexData.I \ geomVertexColumn.h geomVertexColumn.I \ geomVertexFormat.h geomVertexFormat.I \ geomVertexReader.h geomVertexReader.I \ geomVertexRewriter.h geomVertexRewriter.I \ geomVertexWriter.h geomVertexWriter.I \ indexBufferContext.I indexBufferContext.h \ internalName.I internalName.h \ material.I material.h \ materialPool.I materialPool.h matrixLens.I matrixLens.h \ occlusionQueryContext.I occlusionQueryContext.h \ orthographicLens.I orthographicLens.h perspectiveLens.I \ perspectiveLens.h \ preparedGraphicsObjects.I preparedGraphicsObjects.h \ lens.h lens.I \ queryContext.I queryContext.h \ savedContext.I savedContext.h \ shader.I shader.h \ shaderContext.h shaderContext.I \ simpleAllocator.h simpleAllocator.I \ simpleLru.h simpleLru.I \ sliderTable.I sliderTable.h \ texture.I texture.h \ textureContext.I textureContext.h \ texturePool.I texturePool.h \ texturePoolFilter.I texturePoolFilter.h \ textureStage.I textureStage.h \ transformBlend.I transformBlend.h \ transformBlendTable.I transformBlendTable.h \ transformTable.I transformTable.h \ userVertexSlider.I userVertexSlider.h \ userVertexTransform.I userVertexTransform.h \ vertexBufferContext.I vertexBufferContext.h \ vertexDataBlock.I vertexDataBlock.h \ vertexDataBook.I vertexDataBook.h \ vertexDataBuffer.I vertexDataBuffer.h \ vertexDataPage.I vertexDataPage.h \ vertexDataSaveFile.I vertexDataSaveFile.h \ vertexSlider.I vertexSlider.h \ vertexTransform.I vertexTransform.h \ videoTexture.I videoTexture.h #define IGATESCAN all #end lib_target #begin test_bin_target #define TARGET test_gobj #define LOCAL_LIBS \ gobj putil #define SOURCES \ test_gobj.cxx #end test_bin_target