// Filename: fltOpcode.cxx // Created by: drose (24Aug00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #include "fltOpcode.h" ostream & operator << (ostream &out, FltOpcode opcode) { switch (opcode) { case FO_none: return out << "null opcode"; case FO_header: return out << "header"; case FO_group: return out << "group"; case FO_OB_scale: case FO_OB_scale2: case FO_OB_scale3: return out << "(obsolete) scale"; case FO_object: return out << "object"; case FO_face: return out << "face"; case FO_OB_vertex_i: return out << "(obsolete) vertex with ID"; case FO_OB_short_vertex: return out << "(obsolete) short vertex"; case FO_OB_vertex_c: return out << "(obsolete) vertex with color"; case FO_OB_vertex_cn: return out << "(obsolete) vertex with color and normal"; case FO_push: return out << "push"; case FO_pop: return out << "pop"; case FO_OB_translate: case FO_OB_translate2: case FO_OB_translate3: return out << "(obsolete) translate"; case FO_OB_dof: return out << "(obsolete) degree-of-freedom"; case FO_dof: return out << "degree-of-freedom"; case FO_OB_instance_ref: return out << "(obsolete) instance reference"; case FO_OB_instance: return out << "(obsolete) instance definition"; case FO_push_face: return out << "push subface"; case FO_pop_face: return out << "pop subface"; case FO_push_extension: return out << "push extension"; case FO_pop_extension: return out << "pop extension"; case FO_continuation: return out << "continuation"; case FO_comment: return out << "comment"; case FO_color_palette: return out << "color palette"; case FO_long_id: return out << "long ID"; case FO_transform_matrix: return out << "transformation matrix"; case FO_OB_rotate_point: case FO_OB_rotate_point2: return out << "(obsolete) rotate about point"; case FO_OB_rotate_edge: return out << "(obsolete) rotate about edge"; case FO_OB_nu_scale: return out << "(obsolete) non-uniform scale"; case FO_OB_rotate_to_point: return out << "(obsolete) rotate to point"; case FO_OB_put: return out << "(obsolete) put"; case FO_OB_bounding_box: return out << "(obsolete) bounding box"; case FO_vector: return out << "vector"; case FO_multitexture: return out << "multitexture"; case FO_uv_list: return out << "UV list"; case FO_bsp: return out << "BSP"; case FO_replicate: return out << "replicate"; case FO_instance_ref: return out << "instance reference"; case FO_instance: return out << "instance definition"; case FO_external_ref: return out << "external reference"; case FO_texture: return out << "texture"; case FO_OB_eyepoint_palette: return out << "(obsolete) eyepoint palette"; case FO_14_material_palette: return out << "v14 material palette"; case FO_vertex_palette: return out << "vertex palette"; case FO_vertex_c: return out << "vertex with color"; case FO_vertex_cn: return out << "vertex with color and normal"; case FO_vertex_cnu: return out << "vertex with color, normal, and uv"; case FO_vertex_cu: return out << "vertex with color and uv"; case FO_vertex_list: return out << "vertex list"; case FO_lod: return out << "LOD"; case FO_bounding_box: return out << "bounding box"; case FO_rotate_about_edge: return out << "rotate about edge"; case FO_translate: return out << "translate"; case FO_scale: return out << "scale"; case FO_rotate_about_point: return out << "rotate about point"; case FO_rotate_and_scale: return out << "rotate and/or scale"; case FO_put: return out << "put"; case FO_eyepoint_palette: return out << "eyepoint palette"; case FO_mesh: return out << "mesh"; case FO_local_vertex_pool: return out << "local vertex pool"; case FO_mesh_primitive: return out << "mesh primitive"; case FO_road_segment: return out << "road segment"; case FO_road_zone: return out << "road zone"; case FO_morph_list: return out << "morph vertex list"; case FO_behavior_palette: return out << "behavior palette"; case FO_sound: return out << "sound"; case FO_road_path: return out << "road path"; case FO_sound_palette: return out << "sound palette"; case FO_general_matrix: return out << "general matrix"; case FO_text: return out << "text"; case FO_switch: return out << "switch"; case FO_line_style: return out << "line style"; case FO_clip_region: return out << "clip region"; case FO_light_source: return out << "light source"; case FO_light_definition: return out << "light source definition"; case FO_bounding_sphere: return out << "bounding sphere"; case FO_bounding_cylinder: return out << "bounding cylinder"; case FO_bv_center: return out << "bounding volume center"; case FO_bv_orientation: return out << "bounding volume orientation"; case FO_light_point: return out << "light point"; case FO_texture_map_palette: return out << "texture mapping palette"; case FO_15_material: return out << "material"; case FO_name_table: return out << "name table"; case FO_cat: return out << "continuously adaptive terrain"; case FO_cat_data: return out << "CAT Data"; case FO_push_attribute: return out << "push attribute"; case FO_pop_attribute: return out << "pop attribute"; case FO_adaptive_attribute: return out << "adaptive attribute"; case FO_curve: return out << "curve"; case FO_road_construction: return out << "road construction"; default: return out << "unknown opcode " << (int)opcode; } }